My Adventure Creator Project | Lockdown Foray

Adventure Creator Project

My Adventure Creator project…

For those of you who don’t already know, at the start of the lockdown, I set myself the task of creating a graphic adventure game! Or, I should say, I started to learn how to make a graphic adventure game in Unity.

There was a time in Lockdown – what can I say!

For those of you who don’t know me, I studied Multimedia Design and Digital Animation as a follow-up course to my HND in Graphic Design at university. All those years ago! I also have a yellow belt cert in Unity too.

My Adventure Creator Project character sprite

In the early days of the 2000s, Adobe Flash was king, ( Check this blog post out on why to avoid Flash player on another website ) and I used to make a lot of multimedia applications, both personal and commercial. Most of these early projects were micro games or small interactive animations – all of this stuff was pre-smartphone.

My first project on this sort of scale, where I had to try and create my own project, was at University. I set about making an e-learning game for children, which was all built in Flash. Sadly, with the demise of Flash Player, this is tricky to play now although I may still have a projector for the game somewhere.

Here is a picture of it.

Adobe Animate adventure - Adventure Creator Project
Adventure Creator Project – My first project of this scale was in Flash.

From a game creation perspective, In hindsight, really it was a narrative game with educational elements to it. You may also be interested to see in theory how to make a story game in Adobe Animate.

But now to the crunch.

Adventure Creator Project.

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Adventure Creator Project | Fools Errand

A name for a game that exists solely as a learning exercise – it could have been called anything really, as I had no intention of monetizing it. The game was based on classic 2D point-and-click graphic adventures that you could buy in the 90’s – the humble point and click game.

You point… and you click.

I created this game a greybox prototype to see how Adventure Creator works. It was something to learn during the Lockdown.

The brief – Learn AC.

My Adventure Creator Project
More can be read on this post on this website – game-gunk.com. Is Adventure Creator good for 2D games?

If you are interested, you can play the game on itch.io. It is free to play with bugs and all. ( however, it should be noted that you can’t save it via the browser version )

My Adventure Creator Project - The tools + GUI

Do I think Adventure Creator with Unity is good?

‘I’ think it is great.

Actually, saying AC ( Adventure Creator ) is good is a massive understatement. It is excellent, I have never been able to assemble a graphic adventure game in the most time and cost-effective way until I used AC. The standard that Adventure Creator offers is just excellent compared to some of the game engines or tool sets I have used in the past.

I have written a post about it on this website – is Adventure Creator good for 2D games on game-gunk.com.

What is my Adventure Creator Project about?

I called it Lost Hat, AKA Fools Errand. The title leaves very little to the imagination of what you need to do.

Who knows where the hat got to?

Or who could be wearing it!

Oh, the trifles of life.

You will need to use your wits to get through this 3 level game to find your hat. Perhaps if I see enough people play it, I might write up a shot hints and tips guide. But I have largely moved on to other things.

Adventure Creator Project
Mock up application icon
In-game background – my Adventure Creator Project

The components of the project – AC ( What was involved )

For a personal development project – more than I would care to admit.

This project has a of artwork, basic 2D animation created in Photoshop, some rough and ready characters, Sprites and sprite sheets, sound effects, dialogue, conversations, and logic, and I’ve even decided on a small video clip at the end of the project to see how that would work too. And, of course, Adventure Creator. To summerise it is best to mention it this way.

  • NPC character sprites
  • Player character sprites + and custom animations spites
  • Background artwork
  • Scene and item artwork ( such as coins )
  • UI design
  • End scene video animation ( video )
  • The AC logo for every object and item that can be interacted with in the game
  • The Icon artwork
  • Writing all the dialogue for the game
  • SFX

Adventure Creator Project | Sprites

The sprites, or the characters, however you’d prefer to see them, comprise of all NPCs, the animals, the main player, and various other bits and pieces that were used in the environment. If it moved or was animated, it was probably a sprite.

To quickly paint these characters in various states of animation, I used Photoshop to sketch and brush in the black and white ‘wash’.

The main player in particular has a 4-way direction and various other obscure animations in its repertoire!

The main player was the most time-consuming to create, even as a rough sketch. 8-direction would have taken more time still.

player face down
player left
player right
Dog - Adventure Creator Project
landord serves

Adventure Creator Project | The Scenes

I don’t wish to spoil too much of the game just in case you do decide to play it, as there are only three levels. But in each level, there was a background image that was quickly drawn in Photoshop and then imported as an asset to my project.

Adventure Creator Project - background artwork for indie game - grey box black and white

Adventure Creator Project | Motion & Animation

I gave very little time to the motion graphics and animation sadly.

After all, I needed to think about the project as a whole and produce this game it quickly. I was invested more in the learning of Adventure Creator than the actual product itself. However, creating some basic frame-by-frame animations was still essential for making the sprites.

To create basic in-game animations, I used Photoshop and painted a couple of layers with my Wacom Tablet as if I were to make a GIF before exporting out the layers as frames.

How did I feel about the project?

As a semi-personal project learning experience, I feel pretty good about it. This was never going to be a polished game for the whole world to play. I created it so I could learn and share. It was undertaken during the Lockdowns. It was a grey boxing experiment.

The project as a whole, taught me more about AC and how I could potentially create a bigger and bolder game in the future using Adventure Creator.

You can play the game here on Itch.io if interested. Warts and bugs included ( you can’t save via the browser version ). It should be noted that the browser version of the game won’t allow you to save! Enjoy. Or you may find some information on this website interesting if you are at game projects.

You may also find this subject on game-gunk interesting: is Adventure Creator good for 2D?

Without divulging too much. I’m currently remaking an old project in Adventure Creator.

Adventure Creator Project - live in game action
Adventure Creator Project – actual gameplay screenshot.

Adventure Creator Project – Other subjects around making games

Graphic Design Project For A Party Board Game | The London Pub Crawl

I have a project I would like to share!

It’s called The London Pub Crawl.

The London Pub Crawl was a project where I was able to offer my conceptual design skills to help bring a prototype board game to the table.

You can read more about my commercial services here:- Board Game Design Services.

Or if you would like to see what this project was about, read on!

The Project | Graphic Design Project For A Party Board Game

Graphic Design Project For A Party Board Game. From the get-go, this project was a fun commission. I really enjoyed working with the client and the project offered plenty of room for ideas and scope. It was a topic that suited me and my interests.

I’m glad for the day that message came into my inbox!

Graphic Design Project For A Party Board Game
Graphic Design Project For A Party Board Game Photo supplied by client

My Role In The Project

My part – my role, in the project involved working closely with the client to design, illustrate and conceptualise a board game prototypeproduct design in effect.

The client had already established the core game mechanics and had already written the phrases for the cards and how the game should be played. In later stages of development, they found playtesters for the prototype to see how the game really played too!

( It is always good to test on people that have never played or heard of your game! ( links to external website )

I formatted the artwork and guided the creation of the prototype with the client.

Once the core artwork stages had passed, the client needed to find a proofreader and editor for the project.

I’m not a proofreader or editor. In case you were wondering! Read this post for long enough, and you will see for yourself.

Below are some of the detailed design steps for the board game creation.

Idea Generation – Concept

So, I had a general idea for the tone of the game from the outset based on early emails & conversations.

I spoke to the client and asked a bit about the target market and who it was for. I carried out some research of my own and started to come up with some very rough and ready ideas and sketches for what we could do with the game.

This helped to get the old design juices flowing!

These were then presented to the client for consideration. I and the client then decided what would work best for the project.

We came to a conclusion!

Early Sketches
Brief drawing for project | board game design

Design, Illustration & Art Direction

Once we were both suitably even more excited about the project, I got to it. I started to draw some of the early ‘look and feel’ for the cover art, the cards typography and other elements of the game.

I wanted this project to do well for my client as I like my loyal clients to do well.

In terms of the design.

I tried to make it so that the project not only pleased the client but the design and illustration for the project to please the brief! And ultimately, pleases the customer…

And.

In turn.

ALSO pleases the client and fulfills a brief. Hopefully a win-win all around.

( Whoever said design was easy?)

Card design

Design & Prototype

Typically, my main part in board game design is in the visual design, concept, and in the creation of the ‘art’ for a game. A lot of this comes from my background in marketing and design and product creation for big retailers. (The old days! )

Generally, in the back of my head, I’m abiding by what the big retailers like to see and sell when they look at a box. This is based on years of feedback from sales pitches and remarks across a range of products in my former employment.

While I’m keeping this in mind. I am also trying to make an independent and unique game for my client.

It is a narrow line to walk.

** If you are interested in seeing how I created a prototype for another client you may find this project interesting to read.

Product photo of game
*Photography was supplied by the client
Graphic Design Project For A Party Board Game
Graphic Design Project For A Party Board Game

Putting the Prototype Together

Varying from brief to brief, I have, on a few projects helped to get a prototype printed for a client.

This involved formatting the artwork according to the printer or factory requirements. In other words, the dielines were either pre-existing or supplied by the factory.

I then put the artwork together according to what was asked.

This is typically an additional process for me that comes after or during designing the initial look and feel for a game – if requested.

When working on a prototype – once the core artwork is made. It can be a case where I will need to adjust the size to fit the spec of the printer/machine for the manufacturer.

It is also noting that the manufacturer or client may wish to change parts on a project such as this. This can be due to what the client requires…. and costs!

I would also suggest that concentrating money and energy into the design look, feel and messaging and getting people to want to pick up your game should be the priority.

I obsess less on where it is made or by who. My part is trying to create something that somebody remembers and thinks they would like to play.

The software was my tool for the job, like a mason has a chisel and a plumber has a wrench! Adobe Software is my toolkit, as it is with most graphic or digital designers of the modern profession.

For those that are less familiar with graphic design jargon.

How it was all done

The vector illustrations, cover work, core look and feel were predominately created in Adobe Illustrator.

Once these had been created, based on the template files downloaded/supplied, I dropped the semi-polished artwork into them in either Indesign or Adobe Illustrator. ( I didn’t create the die lines remember )

That was pretty much it for the tools. OR in other words.

Tools :-

  • Pencil
  • Paper
  • Video Call Software
  • Open Office Word
  • Adobe Illustrator
  • Adobe Indesign

I think a big part of what helped this project was the collaboration and the working relationship between myself and the client.

Without that…

The rest is just stuff!

Project Challenges | board game creation

London Pub Crawl was not without challenges – many things worth making will come with a challenge. And many journeys to creating something new will be unique.

You are creating something from nothing.

The creative path is not set and is not certain, it is not a commodity either so it can be tricky to weigh and measure.

For me, this was a very enjoyable design journey.

Graphic Design Project For A Party Board Game journey

A lot of the process is an exploration in getting something that fulfils the brief – or at least that is my approach.

From my clients’ standpoint, as is often the case, I would say a quiet challenge can be the rules. Rules often increase the more they playtest the game. And as the rules expand and increase more needs to be added.

In this case, this went from being a single sheet of paper to a small booklet because that is what the rules ultimately needed to work properly.

But I would say in the grand scheme of things – this was a good thing. Selling a game with weak rules or broken mechanics is a very bad move with board game creators.

A game where the visual design or theme disguises or distracts the player from poorly written rules is a negative experience for both the player and creator.

Not saying that my client’s rules were badly written!

They were good! But as you playtest a game it often becomes apparent that the rules need to evolve.

I have played games – or attempted to play, where the rules are just unintelligible! These ruined an otherwise excellent ‘looking’ game.

Pay attention to the rules and be prepared to offer them the TLC they deserve!

** If you don’t do this, you are begging for backlash later on. **

A negative for the board game developer in the long run.

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MVP | Game & The Rules!

Don’t go with the ‘just ship it’ approach or minimum viable product on the rules. You need to write rules so that players can understand how the game works. Add a FAQ to the game rules too if you can. Although, this may not come until later editions.

Product design tips

The more established the rules are earlier on. The easier it is to establish how much will be involved in designing the rules and putting the content together.

Write as much as you can from the get-go before commissioning artists or designers – if you can!

*My client also asked me to add that they were thankful that I helped on the budget and managed expectations – they were very welcome!

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A Complete Prototype | Graphic Design Project For A Party Board Game

Going further than just offering graphic design for party board games, I want myself and my client to create a good thing. I can say with comfort that The London Pub Crawl is something I am proud to have been a part of.

And my client should be proud in believing that they have created something that others will get laughs from and will enjoy. And not just enjoy looking at ( I hope they like looking at it too )

It’s about the whole experience.

I playtested the game – we all enjoyed it! The reaction you get from others when you hand them a polished game and watch them get all excited does give you a warm buzz.

Graphic Design Project For A Party Board Game

Where will they take it?

Maybe to retail, but for now ( at the time of writing ) they are hoping to create a crowdfunding campaign ( link to their FB page!) and get it out there on Kickstarter.

I should say this too!

I’m not an ambassador for my client.

What they may or may not do is down to the client but you may wish to take a look and see what may come about in the future.

I enjoyed working on this project and I enjoyed helping to design a Kickstarter story to go along with it. I wish them all the best in the campaign!

For more information on this project, you can visit their ( website ).

If you would like me to design a cover, cards or the main artwork for a board game prototype. Feel free to get in touch.

Testimonial From Mad Dawg Games LTD – Graphic Design Project For A Party Board Game

“The creative effort put in by Jimm was above and beyond what I would have expected when I was looking for a designer.

Throughout the project, Jimm was very professional in that he was open and honest about the deliverables, the project timeline, and the budget as it developed.

Without Jimm, I wouldn’t have the amazing artwork, but I wouldn’t have had his creative contributions to the project which has had a major impact in shaping the game from its original core ideas into a conceptually and visually awesome-looking board game!”

Mad Dawg Games LTD

Project Posts | Graphic Design Project For A Party Board Game

Other Posts around board game design projects

Graphic Design Project For A Party Board Game

Design Services | Graphic Design Project For A Party Board Game

Graphic Design Project For A Party Board Game

External Website Links

Jimmsdesign Blog | Graphic Design Project For A Party Board Game

How to sell your board game and make money

Creating a cool game is one thing, making a game that sells is another. This post covers how to sell your board game and make money in easy to follow stages. As an acknowledgment of my skills and experience, I have co-created successful party games in the past.

The Commercial Director’s informed games commercial success in figures. This was also fairly recent as from 2017 onwards.

The games that I was involved in creating earned £200k in revenue – nothing to sniff at and this post will share that information.

How to sell your game and make money!

Intro – Monetising your game after creating it

Your number 1 priority should be making a great game that people can play and enjoy – don’t deviate from this principle. Making a halfhearted job and ‘just shipping’ it will backfire in the board gaming community.

If you want to sell your game in the future, make a good game!– don’t cheat your audience into buying a terrible product.

Creating the game – approach

My approach to creating a game was a bit different from many I feel. it didn’t come from an insatiable need to express my artistic desire or tell a narrative that will revolutionise the world.

The game as created based on a ‘ready’ market that didn’t need educating on what the game was.

We based our concept on a pre-existing model and try to improve upon it – it wasn’t left to chance and gut feeling when developing the game and all of its expansions. The actions were deliberate and researched before the game was created.

You have a look at one of the early editions here. Which takes you to Amazon, or you can get the general idea from this image.

Quality of game
We wanted to create a game people would enjoy!

We created a UK version of the game that filled a gap – it started as an idea and evolved it something that was bigger and more potent over time and became its an entity that could stand on its own 2 feet.

3 main approaches to selling your game

Moving on, here is a quick overview of how to make money from your game.

  • 1) Sell it retailers or individual shops
  • 2) Pitch it to games publisher or distributer
  • 3) Use a crowdfunding platform such as Kickstarter or IndieGoGo

How to sell your game and make money through publisher/distributor and earn over | 200k

I was involved in creating a party game that earned over 200k in turn over in one year and over 100 k (give or take) in subsequent years.

Game in action

Selling your game directly to a publisher or game distributor can bare large financial fruit. An advantage of getting your game in front of a large game distribution company is that they can sell your game in large quantities too. They have the channels, marketing, catalogues, and contacts. – You may, or may not!

So how do you get your game in their inventory?

You pitch to them

How to pitch your game to a seller and make money – wholesale

In order to look the professional, your game will need to look the part – eg be ready to ship, be affordable to buy and come with any marketing so you can to prove the game exists.

Don’t leave to much to the imagination, look as ready as you can be.

In order to pitch your game to the correct people, it will come down to knowing the right people. A previous colleague of mine used various methods to find the correct contacts, here are 2 I can recall worked well:

1) Finding them on LinkedIn

2) By going to shows and arranging meetings.

Pitching a game to a large distributor isn’t easy, but things with the best rewards rarely are!

My role in the process of winning such business (in addition to product creation) was to create pitch boards with renders and mock-ups of the games. These were often followed up with marketing PDF’s for buyers at the companies skim through.

I will let you in on a little something else also, should you get in with a successful game

Upsell your game to move toward a 200k gaol

So, you have a proven track record with a distributor, you have sold the game and now what do you do?

We gave them more – although there was a challenge here, we didn’t have more to give – initially anyway.

At this stage, we conceptualised prototypes of expansion packs and extra games and then pitched the “Final game” to the distributor via ‘mock-ups’ on a pitch board which may have still be in the concept stages.

*The games weren’t manufactured until an order was placed.

I won’t lie to you, this can be a risky way of creating a product. You should try your utmost to get a batch or set of prototypes ready to get around this risky approach.

These pitches and subsequent pitches which were driven by the commercial success were won with what was said and what was shown on the boards. At the best of times, a prototype of the game was made.

Pitch artwork for game
How to sell your game – use pitch artwork, This is an illustration down to the box and shadow.

So, that is the power of the pitch – don’t underestimate it and considering the potency of your game and whether it can be scaled.

Did that party game really earn 200k?

I think for the first run of the Family Edition of the game, from one single order – it was approximately 200k turn over in orders, and $150K in profits according to the Commercial Director. And more additions of the game were created.

So, yes – 200K then even more over the years. As it was it was being sold in other countries and snowballed.

How to sell your board game and make money | shop & retailer

As part of your strategy to either grow your wealth or hit a 200k target (or any number), you should consider selling your game direct to a large retailer. As above, the process of winning the business and selling your game to high street stores such as WH Smiths in the UK you should explore the tactics of pitching and trying to win business.

For the sake of clarity, I will discuss the steps in order to sell your game to a high-street store and what was involved in the process.

  1. Make sure you have your game ready. The more you have it together, the better this will be for you when you try to pitch your game
  2. Dot your I’s and Cross your T’s – in other words make sure you have all conformity, barcodes and product information ready.
  3. Is the product ready to be shipped? – fulfilment. Retailers like it to be straight forward and not have to worry about getting and unprofessional product etc. Have a warehouse or fulfilment centre ready to meet demand if the retailer places an order?
  4. Build Trust – Retailers don’t want to take foolish risks. If there is an indication of an existing market or you have sold games before, consider putting this in your proposal.
  5. Packaging – in retail, the packaging is more important than you may realise. The box art and how it looks on a retail shelf is incredibly important to a retailer and to the person buying the product. You need to make your product stand and look appealing. Its the box that may sell the game in the end.

It could also be worth noting that if you are yet to make or manufacture your box but have the artwork to utilise the visuals to create a planogram. This will help sell the dream and make your game look a little more real to the retailers.

These are some of the keys points I have been involved in when both collaborating and creating a proposal to a retailer.

This point was, in addition to the method of selling your game to the distributer a large contribution to it’s a financial success.

How to Kickstart your game and earn over 200k – if only knew.

Kickstarter Template Graphic
Kickstarter template graphics

Although, I have yet to be involved in creating a successful Kickstarter that sells 1000’s of unit most of my experience comes with working with retailers.

Companies have earned millions on Kickstarter

A website such as Stonemaier games covers lots of hints and tips on how to create a Kickstarter and make a success of it. If you have a moment you should take the time to read some of the articles.

I would also like to mention the games companies that made Bears VS Babies and Throw Throw Burrito, both of these board games were hugely successful on Kickstarter before going onto nailing it in retail. I have seen these games in Waterstones, John Lewis, WH Smiths & others in passing.

Both of the games had a huge fan base and used Kickstarter to its maximum potential. They used Kickstarter for what it does best – to validate a product and get ready for the next big step.

That next big step… conquer retail.

If you are intending on launching a Kickstarter anytime soon …. don’t launch unless you have a crowd waiting to place an order and buy your game!

Your crowd is crucial to a game’s success on the likes of Kickstarter. No crowd? Probably no crowdfunding either.

If you want to hit the bigger numbers get all of you marketing up to scratch first and then roll it out. If you are struggling there is no shame in canceling your campaign and moving it to another day.

Kickstarter is a great way of getting your product validated and tested before going to retail. I have written a post here on how to design a Kickstarter page.

How to sell your board game and make money – summary

I hope this post was useful and offers some insight into selling your game to the big retailers and distributors. As mentioned above, the large sum of money was earned through selling to a retailer and distributors.

If you would like to know a bit more about the making of the party game, you can view the post here and read at your leisure. This post discussed more of the design stages as opposed to the money aspect of the game creation.

Selling your game – my credentials.

I am a designer with 10 years’ experience and I have been involved in creating party and card games! Whoop whoop, if you would like to know a bit more about my services you can read more about my freelance card game design and get in touch.

Thank you for reading how to sell your board game and make money, if it was useful feel free to share.

“how to sell your board game and make money”

Other useful posts about games :

How we made a successful card game for retail

How to create a Kickstarter page

Packaging design examples

Unity is Awesome – 5 key reasons to use Unity Software for your next game project

In this post I have decided to write 5 valid points of why to use Unity Software in your next gaming project. To put it out there – it is awesome! (in my opinion) and once you have read to the bottom of this post hopefully you will want download and start using it to!

Test tube vector graphics from unity dev lab website

To begin with I was dubious about using Unity. The interface looked complicated and I had little prior knowledge of using 3D software, that was all OK… because I wanted to make 2D games and applications anyway – for now, at least. Whilst writing this post I came across a video that was an inspiration to myself and maybe other startups, designers, artists and gaming indies. The original founder of Doom – John Romero himself created video on starting an indie game. You can watch his interview by following the link.

John Romero Hurrah to Doom

Game icons and unity application icons
Unity Dev Lab Icons

Before Unity (You can skip this bit)

Prior to using Unity, I used Adobe Flash software to create games, applications and motion graphics which were used for commercial and personal purposes. I still use Adobe Animate, although I have now expanded my tool-set and started to use other applications such as Adobe After Effects which gives fantastic results. If you are animator or motion designer I would highly recommend after effects.

( On this new website, you may be interested in reading this – Is Adobe Animate used professionally )

I was trained in using Adobe Flash to an industry standard and used it on numerous projects in the 2000s and early 2010s, it was part of my bread and butter money along with graphic and website design. It was a solid piece of software but something happened… the Smartphone. If you are asking yourself what the ‘smartphone’ has to do with anything, it has a lot. When the iPhone (can’t recall which model) came out, Apple announced that it would stop supporting flashplayer – in other words, the player that displays your video, game or application in the browser stopped! Without going into too much detail and the technicalities, this was the start of the end Flash being displayed in the browser, it became less commonplace for the flash (.swf) to be displayed. HTML5, Applications, and video became some of the best applications but this is a different topic. In a word, flash player fell away for progress.

As time went on, “Flash” started to die out and even became a dirty word. I would assume that this was also a motivation among many, that Flash rebranded itself to Animate – in essence, it was still the same software but the name of the software – ‘Flash’ was gone.

a fun project that was created to promote a painter

I still hold it dear, and Flash (now Animate) is still a very capable program for 2D today, but tech and software are evolving. So this is where I started to look into gaming platforms and have so far settled on Unity after trial and error.

Lets talk about the perks of Unity Software!

The 5 keys points – Why Use Unity

1) It’s Free ( Sort of )
Unity Software is free for personal use and for smaller scale developers. If you are just starting a game, VR or development project you will not have to fork out huge upfront cost for the software. It’s also great even if you are hobbyist. Who doesn’t love free! I can only recommend that you download it now and form your own opinions.

2 ) It’s A Capable And Versatile Piece of Software
Whether you are looking to build a 2D game, an app or a full-scale 3D game Unity is great for both. Unity comes with 1000’s of ready to use assets to start creating your game. And that’s not all. With simple touch the button you can flick between 2D and 3D and even 2.5D. Here are some examples of the what has been made in Unity. (made with)

3 ) The Asset Store
The asset store is a huge library filled with gaming goodies to help you make your game. Its filled with sound effects, graphics, models, game templates, monsters, AI, and a whole host of other bits and pieces to the get the ball rolling. The Asset Store is constantly expanding with new assets ready for you to download and use. Please note, some of the assets vary in quality. You can use the rating system to gauge whether the asset you are looking to buy or use for free is good for you.

4 ) Tutorials
The tutorials are great. Unity has a learning curve and there is no easy way round this. The good news is, you can start using the basics quickly and you don’t have to be a coding guru. I would advise downloading Unity Software and following some of their tutorials first. You may be pleased to know that if you are ‘design heavy‘ you can download a template that will do a lot of the leg work out for you. But this can also be limited for the scope of the project.

5 ) Community – Forums
For me this is one of the best things that put Unity above the other free gaming engines I have tried and tested. Unity comes a with great community, that is friendly and willing to help.

This community will help you out when you are stuck, add new assets to the store and push the quality of Unity. I have used other free game engine forums and they are no where near as helpful and busy.

Potion bottles from Unity UI

What Unity Software can Achieve

Based on a couple of free engines I have used (wasted my time on) I can say that Unity Software is a great piece of kit. The only thing I might say is, that Unreal seams to offer a better rendering engine for the lighting and environments. I have never personally used Unreal but it does look very good. But, whilst we are talking about the quality of graphics, have you heard of the Book of The Dead? This looks amazing!

Book of the Dead

Book of the Dead is a game / live demo created in Unity Software. The game shows the graphical might of Unity and what can be achieved using their engine, creativity and skilled in 3D modelling. I was blown away with the Blacksmith, and then I watched the Book of the Dead demo. You can watch the Book of the Dead demo to see what Unity is capable of but please note :- you need a powerful computer to download and run the demo and its assets.

Watch the Book of the dead demo to see what can be achieved using Unity 3D

Unity Software Testing Website

On my showcase and Unity sandpit website I have added a couple of my own mini games and experiments to show you what you can do with Unity. These are small scale experiments showing live the demo’s which can be played in your browser on your PC or Imac.

Enjoy Reading About Why Unity is Awesome?

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So you know… I am not an advocate, affiliate or linked to Unity Software, I just watched to sing its merits and perhaps save you a little bit of time.

You may also find this new website dedicated in making indie games interesting