FAQ LIST – Common Questions Around Designing & Developing Board Games

Questions around designing & developing board games…

From developing board games to helping clients assemble prototypes and mock-ups, the game-making journey can be a minefield of rewarding highs and crushing lows! Although this FAQ list cannot answer for all who work in board game development, I will try to answer what I can from my own perspective.

This FAQ list of common board game questions focuses on some of the most frequent questions I am asked by clients, both old and new.

For those who don’t have time to scroll through the entire list of common questions about designing & developing board games, here is a table to help you find your own questions.

Designing & Developing Board Games - Title Question


Common Questions Around Designing & Developing Board Games | Most Common

You may also find some of these supporting links to other blog posts very helpful.

If you want to read from top to bottom, here are some of the most common questions around designing & developing board games. Or if you prefer, we can always arrange a paid discussion and 1-to-1 to discuss further your game-making journey.

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Is developing a board game expensive?

Developing a board game can be very expensive! In terms of how a board game is objectively approached, the components within the game, manufacturing, development time, and creative journey – all play a part in the costs. And so much more!

Creating a board game can be a costly endeavour for hobbyists and businesses…

There is no beating around the bush; making a game can be very costly for a variety of reasons. Using my experiences in designing and developing board games, for the sake of the client, I try to be budget-aware. In addition to being budget-aware, I also consider approaches in which a client can save money.

Is developing a board game expensive? It can be.

Why are board games SO expensive to make?

Board game development costs can vary significantly depending on the scope of the project, and ‘how’ the project is approached!

A simple card game will cost far less than a fully illustrated, component-heavy tabletop game. Early planning and clear direction can help manage costs effectively, but this is not guaranteed.

Board game design and development involve multiple stages and professional skills to bring the vision to life. Here is a simple breakdown of some of these skills :-

  • Concept creation.
  • Gameplay mechanics.
  • Artwork.
  • Prototyping.
  • Playtesting.

Developing a board game can be incredibly expensive. More so if 3D components and plastic manufacturing are involved in the process.

How can I help with your board game?

I offer support across the full board game design process. From early ideas to finished prototypes.

This includes game mechanics, visual development, prototyping, and preparing files for print.

The cliché – the USP!

I feel mine resides both in commercial experience and creative passion, and a no-nonsense approach in striving to make something good! I take great joy in seeing a client’s board game idea come to life! If a client has that long-time board game itch… let me know if I can scratch it!

Designing & Developing Board Games


How much do I charge to design a game ( board game prototype )?

I typically work on a day rate for board game design and development services.

This allows flexibility so clients can scale up or down depending on budget and project needs. Clients can also end or cancel a project whenever they want to, as long as my time is compensated.

Budgets are treated as rolling contracts in which the client or I can leave at any time – no obligations.

To highlight, my involvement in making a game is a service, not a product. When hired to help develop a game, I am selling my time and navigating the creative journey with the client. It is a process shared with a mutual goal. You are buying my time, creativity, and skills

How much do I charge to design a game?

By the day, no obligation, no soul-selling contracts. You can go when you’ve had enough, as can I! These projects can be costly to design and develop. Anything from around £800 – £20k. It all depends on what is to be done.

Do I work hourly?

No. Day rates allow for more productive progress, especially with the complexities of board game design and development. My minimum time – factoring in paperwork, 2 days for a small project.

DO I take on small projects?

I tend to prioritise larger board game development projects, but I’m open to smaller ideas depending on scope and budget!

If the concept is strong and clearly defined, and tickles my creative fancy! A project is always worth discussing!

Small project doesn’t always mean small fees, by the way!


*I do not work for free, but I can offer a free 10-minute discovery call – no obligation, no fuss, no expectations. Depending on where you are based!

Can I help create gameplay rules and mechanics?

Yes, I can help with creating game mechanics for your board game.

I can help develop, refine, and balance gameplay in an attempt to make your board game as engaging and functional as possible – but remember, this is all subjective based on opnion!

Although I can help make the gameplay rules and mechanics, the client must take responsibility for their product – as I won’t own the IP! The IP will be clients! All yours!

Tip – a client can only know if they are happy with they play their own game!

Will I sign an NDA?

Yes. Protecting your board game concept and intellectual property is important, and I’m happy to sign an NDA before starting work, but it depends on the NDA’s clauses.

I can create an NDA on a client’s behalf if they prefer.


To what extent can I help you design and develop a board game?

I can assist in a variety of stages in board game development. From initial concept and prototyping, through to polished mock-ups and print-ready board game files. I can help clients take an idea from scratch to something they can see and hold.

Here is such an example.

Designing & Developing Board Games example drawing

And almost by magic, a final prototype and mass production model.

London Pub Crawl - mad dawg games - Designing & Developing Board Games

I can also work on single components in specific phases of a board game project.

  • Idea generation.
  • Proof of concept.
  • Developing gameplay.
  • Content.
  • World-building.
  • Visual/graphic design.
  • Art Direction.
  • Illustration.
  • Playtesting.
  • Sourcing playtesters / working with playtesters!
  • Liaison with prototype manufacturers and printers

Do I work with individuals?

Yes, I work with individuals as well as businesses! Size is not an issue. However, it’s important to understand that developing a board game professionally can require a meaningful investment.

I work with hobbyists and passion projects also, but again – these projects can be expensive!


Are there games or projects I tend to avoid?

Any which causes me a loss of sleep and income!

I avoid projects involving copyright infringement, (overly) offensive content, or legally risky ideas. Originality and professionalism are essential in tabletop game design.

In terms of comedy, I am open to working with funny projects! But this can be a tightrope today! I have to assess a game brief on a case-by-case basis!

Do I do graphic design?

I do, and have! Graphic design for board games is, and was, a core part of my professional background. This includes layout, typography, integrating artwork into a cohesive visual system, and building a theme for a board game!

Here is one case study – Designing a retail game.

Or you may be interested in these services here.

Need a hand with your board game design project?

Can I illustrate and create game artwork?

Yes, depending on the style and requirements. I can produce board game illustrations and artwork, or advise when it’s better to bring in a specialist illustrator when a client is looking for a certain style.

It should be noted that I have a certain style and way of drawing – keep this in mind if you would like me to illustrate parts of your game! More on this at the bottom of this post!

Here are a couple of examples.

Stylus - Designing & Developing Board Games
Types of digital illustration


Can I come up with a concept when developing a board game?


Yes, I can come up with a concept for a board game. But note – coming up with a concept is not easy! I can help turn early ideas into structured board game concepts, ready for development and prototyping.

Are there conversations before a project?

Yes, there are plenty! It is part of my board game-making process. Initial conversations fall under board game consultation services.

These sessions help define direction, scope, and next steps before committing to full development. I can run dedicated 1-to-1 video consultations or a free, quick discovery call on the phone. No obligation, no pressure!


Where am I based?

Ampthill, UK. With the occasional meetings in and around London. Most board game design work is handled remotely, making it easy to collaborate regardless of location.

Furthest distance to date for a project – Australia!

If a client prefers, I can meet anywhere within a commutable train distance as long as my time and travel are compensated. I am less than 50 minutes by train from King’s Cross in London, and I am very familiar with parts of London also – from Wimbledon to King’s Cross to the Southbank area.

I am also, occasionally, able to drive to a location in Bedfordshire as long as petrol and time are compensated.

Do you work collaboratively with clients? ( HYBRID )

It depends on what ‘collaborative’ translates to in real terms.

Collaborative or hybrid working is common in board game development. Teams collaborate in generating ideas, writing, designing, developing, and many other aspects of the game. I avoid reworking design files that have been set up improperly, AI images for print, low-res imagery, or files that are just not suitable. In certain instances, it is necessary to rework files from scratch. I also avoid collaborative work that damages or interferes with my working process. Most people wouldn’t pick up a plumber’s wrench or blow torch and start working the pipes! They’d let the plumber do their job, and I’d expect the same.

Although if a client wishes to write copy, share complete images, inspiration, ideas, discuss, brainstorm, offer opinions, share past projects, hopes and dreams – these are all very welcome. Dividing tasks is efficient.

I have also supplied and passed over project files and design files so that other developers and editors can change or tweak work according to their needs. This would need further discussion, however!


Can I step in partway through a project?

Sometimes, but I’m selective! I avoid projects that are a mess. I have to assess on a case-by-case basis as to whether I can help.

Projects that have structure and clarity are far easier work compared to ones that need to be reworked from the ground up.

I can work ‘in part’ or in certain ‘phases’ of a board game project. From creative design, to ideation to helping to develop a game system. And of course, helping with graphic design and artwork on your board game.


Can I promise that my game will make millions in money?

Erm… no.

Paraphrased – I am rarely asked this question in seriousness – until recently…

No, I cannot guarantee your game will make millions. I don’t proclaim or pretend that using my creative services will guarantee a return or boost in your fortunes. Sorry, wish I could say otherwise!

As is my understanding, board games’ financial success comes from a variety of contributing factors and angles. Many of which are outside of the control of a designer or an individual alone.

Hiring me will not guarantee your millions. But I can guarantee that I will try to help
create a design that meets a client’s wants and expectations, with the added extra of sharing my experiences and knowledge.

Game ‘success’ is well outside my remit, and potentially the clients’. However, I am happy to share a success story from my time at a former company, working as part of a team.

How can I stop people from stealing my board game idea?

There’s no single solution. NDAs can help, but for proper intellectual property protection, you should speak with a legal professional. You cannot copyright ‘game mechanics’ as far as I am aware.

Am I a copywriter?

Not professionally.

I can help structure and draft early rules and content, but I would highly recommend using a professional copywriter for final board game rulebook writing. I can only help with the very early draft if I have been commissioned to help with developing game mechanics.

**This text should not be used for the final draft. More on this in another conversation.

Can I proofread text?

No, I cannot proofread copy or text. This is outside of my remit, sorry. If you want to edit your own text in InDesign, you may find these 2 articles interesting.

*Text disclaimer: All final print-ready text is the responsibility of the client. I cannot edit or proofread text. I can, however, help with early placeholder text, but a professional proofreader and editor should be employed to help with your project. I cannot take responsibility for typos, grammar mistakes, inaccuracies, spelling mistakes, or other text-based errors. Please proofread all final text and artwork.

In short, I cannot spell for toffee!

Do I offer legal advice?

No. Always consult a qualified legal expert for contracts, copyright, and IP protection.

Is there paperwork involved?

Yes! There is often a fair amount at the start of a board game project. Contracts, briefs, revisions, and production specs are all part of a typical board game development process. Perfect planning helps in establishing core goals and potentially saves money.

Will I work with difficult clients?

I aim to keep projects positive and productive. I won’t work with clients who are aggressive, disengaged, or consistently difficult to collaborate with. I am friendly and professional, but my tolerance has limits – time is also precious.

I also have to make intelligent and progressive decisions with whom and where I work.

Have I developed other board games in the past?

I have developed, helped and co-developed board games in the past. I have worked with charities, start-ups, councils, businesses, and individuals both in the private and public sectors.

To list a few.

My initial experience came from working at a gifting company where I learned the ropes of developing party games and game-like products. Under the banner of this company, I had the honour of seeing products I was involved with creating grace the shelves of international retailers. Some of which were undertaken by Hasbro and Asmodee.

What types and genres of games have I worked on?

I have worked across a wide range of genres with a variety of clients. I have worked on party games, education games, dice games, fun card games, fiction, fantasy, sci-fi, racing, music – in a range of styles and themes.

My role in these projects has varied from anything as grass roots board game developer to a graphic designer, to a play tester and test organiser. I can also illustrate characters and help a client to world-build.

Can I work on only part of a board game project?

Yes! I can contribute to specific areas such as game mechanics, artwork, or prototyping. It depends on what a client wants or needs. Budget is also a contributing factor.

Do I work with AI artwork for commercial projects? ( In final product )

I avoid AI imagery for commercial board game artwork.

Copyright and ownership concerns make it risky for print-ready projects. As can formatting AI-generated imagery for print.

I am biased, but I try to encourage clients away from AI visuals. Whether this be a prototype or commercial box art. AI never seems to generally win the hearts of the general public!

Can I work with stock graphics when creating a new project

Yes, I can! When used correctly, stock graphics can be a useful and cost-effective part of development.

However, although stock graphics can be a great time-saving measure, stock imagery is not always the best solution for a variety of reasons. There is a time and place for stock graphics and stock textures, but as a designer and developer, I try to encourage design appeal and originality with my clients.

Can I work as part of a team on a board game project?

Yes, I can work with big or small teams. I can work with individuals.

Will I ‘fix’ or prepare client-made artwork for print?

No. Preparing print-ready board game files requires a correct setup from the start, and fixing unsuitable files is rarely efficient.

I can, in certain circumstances, redraw or recreate files from scratch.

I can also digitise a client’s artwork if it has been created in traditional mediums. But, I personally avoid clients’ print-ready files.

However, I am happy in certain circumstances to create design files that a client may be able to edit or hire a designer to edit in the future.

For the budding DIY graphic designer client out there, you may find some of these posts interesting:

Press the image to read more on your text editing woes if you are editing your own files!

Projects I avoid

I avoid legally questionable, unoriginal, or harmful projects. Clear direction and commitment are also important when taking on new work.

What I can’t do in board game development

I can’t guarantee success or provide legal protection. Some aspects of publishing and commercial success sit outside of design and development.

Neither can I operate at the same capacity or capability as a larger development studio. I do have skills and experience, but I am not an ‘everything’ professional in terms of creating board games, unfortunately!

What I am not!

I am not a publisher, legal advisor, manufacturer or marketing agency.

I specialise in board game design, development, and prototyping—helping bring ideas to life properly.

How to make a retail-ready card game – Other helpful links

In addition to these links, I also have some links to 3rd part websites. Please take a look.

Other websites you may find interesting for making games

Okay, you got me. I am the owner of Dragon Bone Games.co.uk. A website all about making games, a niche gaming that you may find interesting to know a bit more about. Here are some links.

*All links lead to the 3rd party website.

How to write a brief for a Graphic Designer: explained by a designer

How to write a brief for a graphic designer… let me explain.

Briefs, and not the kind of underpants, are an essential part of the design process.

A design brief enables a client to outline what is required and needed from a project. It is a guide and plan so that all parties involved know what needs to be done and carried out. A well-written and detailed brief will not only help with pricing and estimates but also with the project goals and describe what needs to be done to meet these goals.

You could also pretend that a brief is an open-ended recipe for designers to refer to. Some designers may even help you with writing the recipe in the first place. If you ask nicely.

How to write a brief for a Graphic Designer - A detailed post offering tips and ideas to creating a brief for a designer

This post has been written for a couple of reasons:-

1 ) To offer a straightforward example of how to write a brief for a graphic designer. What to include, what not to include, etc, etc.

2 ) This is also a rewrite of the previous post on writing a brief. This is an updated version of how to write a design brief for me … and potentially other designers.

Also, read on to find out about the 7 P’s

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How to write a brief for a graphic designer – Short Answer

When writing a brief for a graphic designer, make sure to include what you need, what you want, format, and potential budgets as a bare minimum so that a designer can respond and fulfil your project’s needs based on these criteria. The designer, such as myself, will establish how to meet those goals based on a well-planned process.

A basic design brief enables a designer to work to a professional standard and adhere to some kind of plan, or ‘scope’. A brief acts as a set of guidelines that both parties, specifically the designer, will adhere to.

A design brief does not need to be a novel, or strictly speaking, complete. But detail and some thought is key. ( I can help with completing a brief if you are struggling.)

As a tip, it is sometimes best for both the client and the designer to follow a set of clear and concise bullet points for a design project. I am a fan of bullet points as they allow me to mark off some key stages and milestones in a project.

An experienced designer who communicates verbally or in writing will most likely ask questions about you and your project. This is to pick up on those smaller details and to potentially help you answer questions you have not yet considered.

The more detail you include in the beginning, the faster the design process can begin.

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I’m a client, do I need to write a brief for a Graphic Designer?

You do, sorry. Or at least a brief needs to be written by somebody! A brief can be regarded as a boring but crucial step in the design process, whether it be my design process or somebody else’s.

I love a client who has seriously considered a brief, even if they are somewhat unsure of what may be involved. It shows some thought needs to be made, even if they are unsure of what is involved with the journey.

If you are stuck, I am more than happy to help in this stage as a consultant in a ‘pre-design’ phase of your project.

How to write a brief for a graphic designer




This is a list of key points and stages to consider when constructing a design brief for a graphic designer. Great for beginners and… seasoned brief makers!

  1. Purpose of the project
  2. The plan ( if you have one )
  3. Budgeting
  4. Timeframes
  5. Target audience
  6. Any brand or brand guidelines
  7. Format for deployment
  8. Any limitations
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What is the project’s purpose?


What is the purpose of the project? This can be incredibly beneficial to share when considering how to write a brief for a graphic designer.

The what:

  • Is it to expand the business?
  • Launch a new product range?
  • Promote the service that you are already offering?
  • Is it a create a logo to do ‘X’?
  • Design a Kickstarter page to excite potential backers?
  • Create a piece of box art for a board game?
  • Content graphics for a blog?


Establishing a basic ‘want’ or what, rather than just spouting, you need some chaotic creativity in your day. This is important for budgets, sanity, and all else.

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PLAN – Even a loose one is important for a graphic design project

You will need to have some sort of a plan and end goal in mind for the project. Otherwise, where will the project start and end, and what are the terms?

Unless it is a day rate or a fixed-term project, working on a series of smaller projects. Even still, it is likely that this too will have an end goal even if not s solid plan.

If you don’t know what it is that your business needs from a designer, that’s OK! Some designers could help. I have worked as a design manager, for bigger projects, I would never work without a plan.

Even a small one.

Without a plan or an end goal, even a loose one, you will end up going around in more circles than is necessary. Leading to frustration, costing time, money, and making a surprisingly challenging job – even more challenging.

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How to ask yourself questions when creating a brief for a graphic designer

People don’t always understand designers, designers don’t always understand people for that matter!

I remember asking a former colleague questions for a project, only for that person to start accusing me of ‘asking too many questions’ in tone that suggested I was picking on them. Or to be more specific, they are accusing me of only asking them all these questions. Yes, a lose-lose scenario sadly. Strange how this stuff stays!

Designers should ask questions – that is that. Unless they are managerial or business owners or something similar, they will need to know what you are trying to achieve. Intelligent design requires questions most of the time.

There is a way of marrying project requirements with ‘how to write a brief’ for a graphic designer. Here is a pair of graphic design shoes for you to wear.

The Designer’s Shoes (Designer’s Brain )

  • What is the aim of this project?
  • Is this part of a bigger picture?
  • Has a budget been written, and can what needs to be done be done within budget?
  • What are the client’s expectations? ( Whether realistic or not )
  • How can I do what needs to be done?
  • Will they give me resources, logos, photos, fonts etc?
  • Can I make this look awesome?
  • What is the overarching tone and vibe?
  • Has this person worked with other designers before?
  • Is the person great to work with?

To name a few.

These are some of the examples I will ask myself, on how I can help a client achieve what it is they want to achieve.

To translate to the client, you may wish to consider the following when creating a brief for a graphic designer

Types of things to consider as the client – (Client’s Shoes )

  • What is the purpose of this project?
  • Does this tie in with a bigger project?
  • What do I need?
  • What do I want? ( or better still, what does my ‘customer’ want or need )
  • Have I considered the competition?
  • Have I checked any legal pitfalls or copyright issues?
  • Will the designer ask for things like logos, photos?
  • Have I done my homework?
  • When will…
  • Will my budget and expectations align with the designer’s expectations?
  • Have I picked the right designer for me?
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Writing a brief for a graphic designer | The Dreaded Budget

Dum dum dum! The budget… the deal maker and deal breaker!

The budget is important.

The design budget will affect the amount of time, resources, and other expenses that will be allocated to your project. When considering a budget, you may hear words and phrases such as ‘fees, deposit, rates, when will payments occur’, and so on.

One of the most common questions I get asked, sometimes before I have been supplied with a brief, is…

How much?”

Before settling and agreeing on a project with a designer, you need to talk with your designer about how much you can afford to spend and what they are willing to do. And, what is it they need to help with! The more information you can offer, the easier it may be for a designer to estimate their quotations.

Below are 2 methods of payment types and methods to further illustrate how a designer may expect to be paid.

Rolling day rates – what are they?

Charging by the day is just that. A designer bills for their time on a day-by-day basis. A client and designer may prefer this method for larger, more experimental projects. In certain circumstances, this may be more mutually beneficial for both parties.

The pay by the day is far more open-ended financially and allows more room for creative freedom and development. A drawback with this free-flowing approach is that money can keep on going into a project; regular checks on the amount of money spent on a project is wise.

It is also a good idea to see if you can get a ballpark figure in the beginning, especially with smaller businesses with tighter purse strings.

How to write a brief for a graphic designer handy tips!!




*As a tip, whatever the ball park is or was, it can be wise to allow room for plenty of financial padding, but that is a topic for another time. Especially when considering how much it costs to design a board game. Money can keep going in more and more.

Design project fixed price – what is it?

A ‘fixed price’ means pretty much what it says, the budget is ‘fixed’ – it has a spending limit! This method means there is a roof or cap on the amount of money that can be spent on a design project. A certain amount of funds may be allocated to a campaign or project which is controlled either by the company’s directors, owners, or accounts department, or by a 3rd party.

Companies that are given grants may prefer to work this way and pay in larger lump sums as opposed to smaller, more time-consuming milestones.

Fixed price budgets can be great if it suits both parties. But there are realities that come with this that may be alarming.

Questions mark graphic - why can budgets change?
Why can this happen?

It is not uncommon for contracts and prices to need to be re-evaluated mid-way through a project, however disruptive this can be.

There can be a variety of reasons for these changes, such as new ideas coming into play, not enough information being given at the start, a change of information, more decision makers getting involved, a change in project scope, and generally, more time and work needed to complete a project. Typically, it comes down to more being heaped onto the designers to play to do what needs to be done!

There are many variables.

Substantial changes to a project specification can significantly alter fees and budgets. There is most likely a term for clients who intentionally omit key information, but this evades me for this post.

I work with the term fixed ‘estimate’. And there is a valid reason why I now address it as so.

Consider the timeframe when writing a brief for a designer!

The when!

I need ‘x’ by…
How long will it take?…
Can I have it by?…
How long will this take!…

And other phrases to that effect.

Take into account when you need a project to be completed. Even seemingly smaller projects can take time to finish. This can be due to the designer working on several projects at once, and other life and work commitments coming into play. And… the process is just taking the time that it takes!

When writing the brief, consider dates and deadlines – if applicable.

  • Don’t leave everything to the last minute
  • Don’t supply key information such as text, photos, and assets at the 11th hour for the designer. ( Do it at the start! )
  • Don’t vanish without a trace ( designers need communication )
  • Don’t set unfair time goals and expect not to be disappointed

Make sure to get everything ready from the start, or at least as much as possible! If you are unsure of what you need, how long it will take!

Consult a designer.

Let the graphic designer know your target market

When writing a brief for a graphic designer, you should consider your target audience. It can also be prudent to place some of your target audience’s wants and tastes above your own.

Stipulating who your target audience is… is an important stage when considering your design brief and how to write it.

Here are some criteria based on your target audience:-

  • Children
  • Teens
  • Adults
  • Professionals
  • Tourists
  • Trade
  • Age
  • Sex
  • Religion

And so on.

When submitting your brief to a designer, consider who the end product is for.

Are there any existing logos or brand guidelines?

Do you already have existing brand guidelines for your company?

If you have any existing logos, style guides, fonts, dos and don’ts for your logo and branding, remember to include this in a brief or submit this as a separate document to your designer. This is especially important if you are forming a new client and graphic designer relationship.

Any relevant brand guidelines can be incredibly beneficial to the designer.

Example logos
You may find this article interesting about logos!

How do you want your design project formatted for deployment?

How do you intend to ‘deploy’ the project?

Will this be a small web banner? A flyer? Will you be using a printer? Will this be for the screen? Or will it be for print?

Having some idea of where, when, and how you intend to use your design can be important for a designer.

You may need your artwork supplied as a PDF, a JPG, or… as an AI file, or something else entirely! When considering how to write a brief for a graphic designer, consider how the artwork could be used in the future so that the designer can offer the best solution going forward.

Include any potential limitations in the brief


When establishing your brief for a graphic designer, is there anything that a designer aught to know about you, your business, or the intent of your project?

  • Is there anything that the designer can’t do? Or should I do?
  • Will it be for a certain target demographic?
  • Politically sensitive?
  • Colours that should be avoided?
  • Themes best avoided?

Writing a brief for a Graphic Designer | Basic Free Checklist Summary

A checklist and summary of what you may wish to include with your brief, plus any other useful details. See this as a raw recipe and ingredients of what the designer needs to include!

I can smell the tasty design dish now!

In short, consider the following when writing your brief for a designer:

  • 1 Purpose of the project
  • 2 The plan ( if you have one )
  • 3 Budgeting
  • 4 Timeframes
  • 5 Target audience
  • 6 Any brand or brand guidelines
  • 7 Format for deployment
  • 8 Any limitations

Considered adding the list above to open the discussion with a designer – such as myself, to see what needs to be done from there.

All in all, if you have made it this far, don’t overthink it too much. Write something down and see if a designer can help you somewhere.

You may find this post interesting –

How to write a brief for a graphic designer - the design process

My design process in steps.

Other subjects around graphic design and processes

There is a saying that I have heard from varying jobs – it is an army saying that I think is great. I would like you to remember it…

7 P’s – ( Even applicable when writing a brief for a graphic designer )

Piss Poor Planning Promotes Piss Poor Performance.

And it is too true. If you can’t remember anything of what I have said about how to write a brief for a graphic designer, try to remember the saying at least.

Source : 7 P’s

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