How to Back Up Design Files After ‘Handover’ | A DESIGNER’S ‘How-To’ GUIDE

How to back up design files after ‘handover’ or ‘sign-off’ is similar in definition and purpose. The design project has been completed. The files have been transferred from the designer to the client, and now the project and all of its data needs to be stored.

Much of the information written in this post is specific to my design clients, both past and recent, but that does not make the information irrelevant to the general reader looking for data storage tips. File storage and retention are important to anyone who cares about their time and money. No one wants the feeling of…


“I know, I will use the spare project I made! I accidentally deleted this one and…oh”

Yes, that feeling.

This post has been written to be low in design jargon and easy to follow for those who are non-technical. Ideal if you’re less familiar with design processes. There are also more direct tips and tricks in data storage towards the latter end of this article.

In terms of how to back up design files after handover and sign-off, the mantra is based on practices and information shared by other experts. This is also a school of thought I try to adhere to when possible.

That mantra is the ‘3-2-1 rule’ for file storage. And this means:

*3 – 2 – 1 : Keep three copies of your data, using two different types of storage media, and storing one copy off-site. ( if you can ).

How to Back Up Design Files After  'Hand Over'

Also, please read the disclaimer for more details and check what information is most applicable. This website or other affiliated websites do not take responsibility for any loss or damage when attempting to store your data! Check and think before you act!

How to Back Up Design Files After ‘ Handover ‘ | Quick Answer

To protect your design files after handover or completion, store your data on high-quality external devices and consider using cloud storage. It is also recommended to store your precious files in more than 1 location to protect against loss or damage.

In the later stages of a design process, a designer often transfers files and content to a client. This can include print-only files or the entire project, as well as ideation and development. The action of transferring files is either included in the cost or requires an extra fee. These details should be outlined in a design brief at the start of a project.

The specifics and details of how files are supplied and transferred are handled on a case-by-case basis, as there is not a one-size-fits-all solution. Many designers will opt for the most direct solutions and transfer files over the Internet. This is the most cost-effective method for data transfer in the majority of situations.

In terms of how to back up design files, I would encourage a client to use hardware and equipment from a reputable brand and avoid budget ‘knock-off’ models imitating higher-end makes.

Here are 2 different storage methods to consider when understanding how to store your design files:

External Storage Devices: You can use pen drives, external hard disks, and standard DVD’s and CDs to create copies and backups of your own files for safekeeping.

Cloud Storage: There are various types of cloud storage available on the market. Some of these are free, and others charge a fee for larger volumes of space to store your data.

Transfering design files



Storing Data Onsite-Offsite


Adhering to the 3-2-1 rule, it is recommended to store your files both on-site and off-site. Spreading your storage like this can better ensure resilience against loss or damage to your precious design files.

How to Back Up Design Files | In a Nutshell

In a nutshell, the idea of storing your design projects upon completion shouldn’t be complicated. Don’t put all your eggs in one basket!

Store your data on multiple secure devices and/or media. Don’t buy crumby storage solutions! Do your homework, and research the solutions that suit your needs and budget.

Last but not least… make sure to take your data into your own hands! Look after your stuff.

If this all sounds too scary and you want to take your data storage further, consider working with a specialist IT consultant in this area.

chip running



Important Disclaimer | Taking Responsibility for Your Project Files

Please remember: your files are your responsibility. Once your project files have been supplied to you or ‘handed over ‘, it’s a good idea to make sure you have your own secure copies and a simple backup system in place. This means you’ll always have access to your important files if something happens to your computer or storage.

Disclaimer Details: I do not store projects. I can’t take responsibility for the long-term storage, loss, corruption, or accessibility of files once they have been supplied to you.

Please make sure you keep your own backups and look after your files — just as you would with any other important business document.

It’s also worth remembering that design files can’t be guaranteed to be “future-proof.” Technology, software, operating systems, and file formats change over time. A file that opens perfectly today may require different software, an update, or even some conversion work in the future.

This is why keeping your original files, along with a couple of good backups, is one of the best things you can do to protect your investment in your design work. But that said, it still cannot guarantee usability or access to these files in the future.

How to Back Up Design Files After Completion | IMPORTANT – You Should Know!

As a client, DIY designer, or somebody who wants to take responsibility for their own design project. Before reading the how-to tips on backing up your design data, knowledge and preparation are key to making informed decisions about where and how to store your design projects.

This information is not just tied to my process but can also be applied to other design projects made by another creative professional.

The Importance of Backing Up Your Design Project ( Principle )


I cannot stress the importance of storing and securing a design project. To access, protect, and edit your work, you should, as the proprietor of a design project, keep an archive. This can help in a multitude of situations in the future. From wanting to create newer iterations of a design to having a spare just in case!

Managing Expectations on ‘Future-Proofing’ Design Projects

Future-proofing design projects can be challenging for a variety of reasons: From new emerging technologies to changes in common design practices, these scenarios can make current standards and software obsolete.

What is cutting-edge and industry standard today… may not be industry standard tomorrow!

The Adobe Creative Suite and its tools are the professional graphic designer’s tools of choice. But competition, new technology, new software versions, and artificial intelligence will impact graphic design over time. And, in turn, the projects a Graphic Designer creates.

Creating, or knowing how to back up, design files after handover does not guarantee usability in the future.

Regardless, it is still good practice to back up and store your project.

Example: Old Adobe Illustrator Files Not Working As Expected…

Typically, newer versions of Adobe Illustrator can read and open older ‘Adobe Illustrator’ files without issue. But there are occasions when it fails! THE STRESS!

You open your old Adobe Illustrator file, and it doesn’t render correctly, or artwork flattens, or an old clipping mask has gone askew and has broken the vector art in some way. These are just some of the rarer issues I have come across when working on older files. IF you are a student or a new DIY designer, you may want to know this yourself.

Working with older ‘legacy’ files can make projects more prone to failure or corruption – but not in every case.

How to Back Up Design Files After  'Hand Over' old illustrator file icons




Other examples I have run into when working on older Adobe Illustrator files are :

  • Files not opening
  • Chronic latency and lag
  • Files corrupting or not rendering correctly
  • Parts of the artwork not rendering
  • Clipping masks have failed, flattened, or lost artwork


Etc, etc. Don’t get me started on working between Adobe Illustrator files on Windows and OSX! ( PC and Macintosh ). Well, a little something on this.

How to Back Up Design Files After ‘Hand Over’ | File Compatibility

Before reviewing more positive and actionable steps, you should know some crucial pieces of information regarding storing your files and file types.

Whatever can be read and/or opened now may not be able to be read, opened, or edited in the future. Be it on a current computer or another operating system.

Whether you are trying to read or see an old file to make edits or changes, compatibility between version types, data types, file formats, and operating systems can have an impact on whether you can change design files saved from device to device.

As a non-designer by profession, you’re also less likely to be able to open or edit files without specific training or software. I will detail my own policy, but this provides a general view to keep in mind.

Illustrator




Storing Design Projects Section | File Types ( Basics )

When considering how to store your design files after completion or handover, some of the information on the formats below could offer some basic guidance on these common print design type files.

JPGs & JPG Usage

A very common file type that is widely supported by practically all operating systems, browsers, and design software is the JPG! JPGs are not the best formats to work with in the pre-production stages of design. Neither are they best suited to print. But they are fine for display and embedding into design documents.


JPG Verdict: Fine for basic viewing, not the best for design and not suited for vector format design software ( unless outlined or image-traced)

PDF for Browsers – PDF for Print

PDFs are a common print format that can be viewed online or on your desktop. It should be noted that PDF’s are largely treated as print-ready files ( production-ready ) and are not great for creating and editing designs.

PDF Verdict: Great for storing and archiving. Used in print.

AI, PSD, INDD files … what are they?

.Ai files, PSD files, and .indd files have been the bread and butter for traditional graphic design for over 2 decades. Taught in design schools, these formats can be used for both print and digital design. Here is a breakdown of what these formats are and the software they work with.

.AI Files

.AI files, not to be confused with ‘artificial intelligence’, are for Adobe Illustrator. These vector file formats can be opened in Adobe Illustrator or other Illustrator-like programs that read vector files.

How to Back Up Design Files After  'Hand Over'
PSD – Photoshop


PSD files are for Adobe Photoshop. This format has been around for a while, and works best with photographic or painterly illustration. I have found. PSD files ( Photoshop files ) tend to age better than their ‘.AI’ counterparts and remain much more forgiving when working both back and forth between older versions of the files and Photoshop.




.indd is for Adobe InDesign

.Indd files – in short, these files work with Adobe InDesign. Not to be confused with the less popular QuarkXPress. InDesign is a popular desktop publishing tool for creating books, booklets, and paginated projects in various shapes and formats. It’s also great for formatting and editing card games.

Project ‘Size’ Does Matter ( Good Grief! ) When It Comes to Data Storage

This is something that needs to be taken into account when attempting to store your data. The size of your files in terms of Kilobytes, Megabytes or Gigabytes, all have a bearing on the hardware and formats in which you save your data.

Both physical and digital storage can have physical, administrative, and format limitations in place.

Physical storage: pen drives, sticks, flash memory, etc., come in various shapes and sizes. If your project is too large for the location where you are trying to store your data, you won’t be able to save your file correctly.

For example, you can’t store a 20 Gigabyte project on a 16 Gigabyte storage device. Keep this in mind when archiving a design project. External storage also needs to be formatted correctly to enable the transfer of larger projects.

Digital / Cloud Storage:

As entertaining as it would be to get my ‘generation boomer’ parent to look at the sky when discussing ‘Cloud Storage’, cloud storage, in terms of data, refers to storing data remotely – not in heavenly clouds.

Digital cloud storage




Cloud storage comes with various pros and cons, which I feel neither inclined to answer nor feel fully qualified to answer! Based on first-hand experience, Cloud Storage platforms come with a cap on how much you can store for free. For larger volumes of space, it is not uncommon to have to pay certain fees and tariffs for premium space.

Mac & PC Operating Systems Are Not Always Friends


iMac ( OSX ) and PC ( Windows ) are not always as cooperative as you are led to believe. Although it is widely regarded that these systems are more cooperative than they used to be, occasionally I have run into issues when working on the same file between systems.

How to Back Up Design Files After ‘ Handover’ | Actionable TIPS list


Now that you have prepared and read some of the influences and factors in storing your design project, this actionable list is the juicy part. May this list of tips guide you on your path to learning how to back up design files after completion.

* Crucial * | Keep A Copy Of Your Project Somewhere Safe!

Once you receive your project files after handover or sign-off, save a copy of your project somewhere so that you can find it! Don’t rely on a single copy sitting on your computer! The old saying of “not keeping your eggs in one basket” applies.

Just remember where you store and keep everything, and make sure to keep it secure!

Keep More Than One External Storage Device!

A backup is simply another copy of your files stored somewhere else. If your computer breaks, is lost, stolen, or accidentally damaged, your backup gives you another copy to work from.

It should also be noted that external storage devices fail, get lost, or become incompatible with new and emerging hardware. Please keep up to date with new and emerging technology when backing up your design projects.

Consider Cloud Storage

Using ‘Cloud’ storage solutions makes backing up files much easier. They can also allow you to access your files from another computer if needed without relying on the limitations of hardware. You will need an internet connection to use cloud storage, and you should consider all the pros and cons of cloud storage before deciding how to store your files.

Don’t Forgo Physical Storage Solutions

Cloud storage is useful, but it’s also sensible to keep an additional copy on an external hard drive or USB drive ( or other similar products ). Ideally, you will want to keep your physical external storage somewhere separate from your main computer.

Don’t Rely on Your Designer To Store Everything Forever!

Your designer may keep project files for a period of time, but you should not assume that they will be available indefinitely. Businesses change, computers fail, and storage systems get replaced – and filled up!.

Once your files have been delivered, they are ultimately your responsibility to look after.

Speaking for myself, I can’t and don’t have the facilities to store, search and archive past client projects.

Keep The Original Files ( & don’t edit them! )

If you have been supplied with editable or working design files, keep these somewhere safe! You may not need them today, but they could be useful in the future if you need to make changes or ask another designer to work on the project.

It should also be noted – DON’T EDIT THE ‘ORIGINAL’ FILES.

Don’t Overwrite Your Only Copy

The feeling of cold sweat running down your spine as you save over your only file is one I would encourage you to avoid. Whether intentional or accidental, it’s best to avoid making changes to the original file that a designer created. If you make changes to a file, avoid saving over the ‘original’ design file where possible.

If you edit or save over the ‘original’ file, there may be no way of retrieving the ‘original’ design. The design can be lost in this case. Keeping more than one version of the same project is good practice in safeguarding against such scenarios.

One such example is as follows :

– Design_Project1_Final.AI
– Design_Project1_Final.AI _2026.AI

In this case, a copy has been created of the original file! Instead of overwriting the original file, you can make changes to your copy without compromising the original.

Be Careful When Deleting Old Design Files

A file or part of a project that looks unnecessary today may become useful later – it could also be an integral component to the project! If you’re unsure whether a file can be deleted, keep it until you are certain. Storage is generally much cheaper than recreating work from scratch!

Make Backing Up Design Files Part Of Your Routine

You don’t have to think about backups every day. Put a simple system in place and make it part of your normal business routine. The aim is to have more than one copy of anything important.

CDs & DVDs are Still Out There

Following on from one of the earlier suggestions, CD’s and DVD’s are another way to back up and store your design files after handover. You will, however, need CDs and DVDs to burn, and a DVD–CD writer/reader to view the disk contents.

Being Unable To View Files Doesn’t Make Them Useless!

IF a designer sends a project file that you cannot view, this does not make the file useless! To view particular files, you may need to have particular software to view the project and its components.

With design files, it is better to assume all that is included in the project is important. Regardless of visibility.

It should also be noted, that attempting open file – such as something created in Adobe Illustrator in Microsoft Word, will not open or render correctly. If it opens at all.

Formatting & Compatibility Between Mac and PC

When storing files and data on external hardware, the ‘formatting’ of these devices can impact how they are read and how they store data. As I am not an expert in IT and all technical aspects of data storage, I cannot offer a scholarly account of the differences between the formats.

I have found formatting devices to exFAT before adding data to be the most compromising when creating a format type for portable storage devices. Such as a 1 TB portable hard disk ( passport type )

ExFAT has allowed greater cohesion between these 2 systems for access, editing, storage reading, and writing.


How to Back Up Design Files After Handover – Bonus | Take Responsibility for Your Stuff

Don’t be that client who loses all their design data! You have already spent time and money to create or have something potentially of value. Keep your stuff safe and take matters into your own hands.

Systems fail, designers move on, software changes and moves on. Please remember: your files are your responsibility! Look after them.

If you have how to back up design files after handover useful. Feel free to bookmark, print off or stow for the future as a little handy helper for the future. But before moving away or reading something else. Please read the following disclaimer below – especially if you are a past client.

*Disclaimer: While I take care to supply project files as agreed, I cannot accept responsibility

For the long-term storage, loss, corruption, damage, or accessibility of your files once they have been supplied to you. Please ensure that you maintain your own backups and take reasonable steps to protect your digital assets.

It is also important to understand that design files cannot be guaranteed to be “future-proof.” Software, operating systems, file formats, technology, and hardware can change over time. A file that works perfectly today may require updated software, conversion or additional work in the future. This is another reason why keeping appropriate backups — and retaining important original files — is so important.

Taking a few minutes to look after your files now could save you considerable time, money and stress in the future.

Other helpful links around backing up and storing your data

How to Back Up Design Files
External Links & Sources

My Board Game Prototype Process | Explained in 7 Key Stages

Developing a board game prototype process…

One of the most frequent questions I am asked is: ‘What is the process of making a board game prototype?’ Or ‘How do I develop a working board prototype?’ Or questions to that affect. And it is a fair question about something that can be as complicated and nuanced as making a working prototype of a game!

For those who are curious, I have tried to illustrate a ‘typical’ process of how I will design, develop, and send a prototype to print for a client.

Board Game Prototype Process Title Header Graphic Drawing


Not every project is identical, but there are some common themes and patterns to developing a board game prototype. Whether it is a low-fidelity ‘grey-box’ mock-up, or a fully rendered test print for testing and playing.

My board game prototype process, at least the design! Is not dissimilar to how my graphic design process works in many respects. Although there are some significant differences when developing what is, in essence, a full product! Graphic design is but one aspect! A stage within the whole process of making a board game prototype.

Before I divulge my process and workflow for developing a board game prototype, let’s start with the basics first.

“This step may need to be repeated multiple times, depending on what is required of the prototype and client budgets!“

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What is the process of making a board game prototype?

A prototype is an early, preliminary version of a product, item, system, or concept, or in this case, a board game. It is a pre-production model – an iteration of a product. Developers and designers can create more than one version or prototype – sometimes going through multiple versions of the same concept before arriving at the final design.

I have helped design and develop board game products, STEM products, low-cost items, and products for the gifting market.

Processes can vary from person to person and from company to company, but this is how I roll!

Developing a board game prototype may consist of :

  • Establishing the purpose and requirements of the game.
  • Creating balanced gameplay and rules.
  • Conducting initial tests with play testers.
  • Factoring components.
  • The visuals and the theme.
  • Adding the final touches to the game prototype before getting it ready to print.

That is a general overview of developing a board game prototype, omitting the nitty-gritty details! Each project is unique and can come with its own trials and challenges. Each unique project can come with creative exploration, too!

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Process Overview | Developing a Board Game Prototype Process

From early ideas to a polished, playable prototype, it always includes a workflow and process. This post is a journey and overview of how to take a game from concept to something you can see, test, and refine.

  • Discussion.
  • Research and inspiration.
  • Early ideas and rough concepts.
  • Developing the core gameplay.
  • Refining and balancing the game.
  • Playtesting and final adjustments.
  • Prototype completion and handover.
Board game prototype process flow diagram and illustration


Shorthand Answer | Designing & Developing A Board Game Prototype – Example

It is sometimes easier to show rather than to tell.

For the reader’s sake, I have tried to make this post as digestible as possible – but it still only touches the surface of what is involved! This is an example of my process for developing a board game prototype in action.

1 ) Talk | Brief – Plan


A client reaches out, provides a brief, shares details about the project and themselves, and I determine whether I can help. It is in this stage that I try to understand both the client and the project.

2 ) Finalising Paperwork | Research, Materials

Paperwork, information, and materials are supplied by both parties.

Paperwork will consist of various pieces of information. Documentation may list work to be carried out, what is to be made, and source materials and relevant information from both parties. Copyright releases, payment terms are outlined, and parties involved are written in. In short, this is all pre-making and paperwork for the project.

3 ) Developing the Core Game

From rules and mechanics to world-building! This is a core stage of establishing the game and what the game wants to be.

Depending on how a brief is presented, it is possible that a client will have established the initial game concept in principle. I can, however, either help a client further by building upon their idea or help them from scratch! It should be noted, though, that one is more expensive than the other.

In this step, it can manifest in the form of some of the following :

4 ) Board Game Aesthetics

The look, the vibe, and the general appearance of the prototype. I can, and do, help clients with developing the appearance and visual narrative around a game. This is how I started the career path.

Game mock up - London Pub Crawl

5 ) Refine, Polish

Without screaming the importance of playtesting board game prototypes as an important part of the development process ( hint – it is ). It is after playtests that you will polish, tweak, and amend the game prototype. This can also apply to the visuals.

Playtest… Playtest.

6 ) Developing the Prototype ( getting it printed )

Either the client can send the project to print, or I can handle it for them. I can act as a middleman. A middleman with experience in developing products. Sending files to print in the Far East, the UK, and Europe.

7 ) Sign Off – The End… For Now

As a final phase of developing a board game prototype process, this is when the client and I will sign off on the project and part ways! All the best with the journey, see you on the next venture.

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Short Summary | What is the Process of Making a Board Game Prototype?

From helping the client to write a brief, offering consultation, and designing a game ( which is important ), to helping a client to build a prototype and establishing the core look of a game! I try to act as a sherpa in the client’s journey to developing a board game – whether it be their first or last!

Below is more information on my process and the ins and outs of developing a board game prototype process.

What is the process of making a board game prototype
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1) The Brief | Setup, Planning, Defining the Goals

This is the foundation of an entire project! A crucial step in mutual understanding is outlining what needs to be developed for your board game.

I cannot, and don’t, take projects without a written brief and goal to adhere to. Whether these goals are more open or closed is another matter, but regardless, an endpoint is a must.

Money, timeline, and estimate – with the outline of a project established and a list of either rough or polished notes, I will give the client an ‘estimate’. Please take note of the word ‘estimate’. An estimate can cover anything and all, from guessing time-frames to the scope of work to budgets. But it is a complete guess. As each project is bespoke.

When embarking on a new project, I like to try to get to know and learn about the person behind the client! Their goals, the reason for the project, what they like, and what they are like.

In short, I like to learn whether the prototype is part of a bigger goal or part of a passion project, which ties into how I see and approach the project.

I have previously written a post on how to guide a client in writing a Graphic Design brief, which shares some similar attributes to developing a board game prototype and its processes.

Brief First Phase: Defining What is What for the Game Prototype

At this stage, we’ll define:

  • The core idea or theme.
  • Target audience (casual, family, strategy players, etc).
  • Game goals and player experience.
  • Constraints (time, materials, complexity).
  • Client expectations.


When writing a board game brief and as part of the board game development process, the more planning and ground rules established at the start of the project, the better. This phase may also include:

  • Helping to write a basic game concept ( * Co-writing, I am not a proofreader, by trade, and can’t offer copywriting as a service/ Especially in its final form! That’s for the writers! ).
  • Outlining rules.
  • Deciding on components (cards, board, dice, etc).

*Tip | If you are sending a brief or a project, try to include as much information as possible. Components, aim, type of game, etc. Also, any preliminary research for your project will be a great benefit also.

2 ) Paperwork, Gathering Information, and Consolidation

Not all the core stages of developing a board game prototype are purely about the ‘design and making‘. The paperwork, the research, and the information gathering are as important as action!

Perfect planning and all that.

In this stage, I will review a specification – often written by me- and establish the work to be undertaken. This is part and parcel of planning.

It is in this pre-step that I will formulate a written agreement and gather any initial research for the project. It is also here where I will discuss formalising the project, from the outline of work to be undertaken to the payment terms. I can, and have written and signed any copyright releases, NDA’s, or waivers – depending on the mutual terms.

Research – Example Developing a Board Prototype

With the foundations of the project and the paperwork in place, I will carry out any additional research where required.

This includes, but is not limited to :

  • Looking at similar board games.
  • Studying mechanics (deck-building, core aims and goals, is it fun! etc).
  • Gathering visual and thematic inspiration.
  • Identifying what works — and what doesn’t.
  • Analyse competitors.
  • Note gaps or opportunities for innovation.

Research can be the food and fuel for imagination when it comes to developing a board game prototype. It is all part and parcel to the process!

3) Early Ideas & Rough Prototypes ( Design & Gameplay )

This stage can vary from project to project, especially since each prototype is typically bespoke!

However, I do have a common development process for a full prototype. If I have been commissioned to develop a board game prototype in full, my approach is collaborative, explorative and experimental. From creating a ‘greybox’ mock-up to helping a client develop gameplay, this phase can be quite exciting and open to possibilities.

I can also help with world-building and creativity. From the visual theme for the game to developing artwork and spot pieces. Whether this is for a party-type game or something with a broader theme and setting. I love storytelling, both visual and written.

Developing rules, very rough mock-ups, or some or all of the aforementioned, depending on the depth of my involvement.

This phase of the process will resemble the following:-

  • Sketching mechanics and systems.
  • Creating rough rule ideas.
  • Building very basic prototypes (paper, pen, placeholders), this is also called “greyboxing”.
  • A roughing of the theme and concept drawings.

Nothing is final here and exists to explore and experiment with the game – if any artwork is created, if at all – it is generally very rough and will tie in with the core components.
If I am creating a game, the grey boxing stage. Examples include:

  • Handwritten cards.
  • Simple boards.
  • Quick mock-ups of gameplay and components.

Below is a real-life low-fidelity mock-up!

Low fidelity mock up of game

OR…

Low fidlety grey box example of game

This is about thinking fast and putting this down on the table. Nothing is sacred in this early phase of developing a board game prototype process. Artwork, if any, will be ‘stick people’ at best.

“the board game developer needs to make sure they have a working game!“

4) Developing the Core Game

From the early ideas to visualisation, the client and I will select the strongest concept and components and develop these further.

This stage can manifest in many ways, from helping to arrange play tests to building upon the rules. Sometimes it is necessary to go back and forth between stages as per player feedback and experimentation.

Be it through taking a more introspective view of gameplay, or running playtests, here is an itemised view of developing the core game :

  • Help in expanding rules.
  • Clarifying player actions.
  • Structuring turns and gameplay flow.
  • Defining win conditions.

This is assuming I have been commissioned to help design a game prototype from scratch or from a primitive stage in the game developer’s journey.

Assuming I have been commissioned to work on ‘the full monty!’ this may also be required:

  • Reviewing core game components.
  • How can these be designed and made.
  • Visual theme and aesthetics.

At this point in the journey, it is no longer about generating ideas – it’s about improving one! This phase of the journey must also adhere to the mantra that ‘nothing is sacred’ as well. Being rigid, rather than flexible, in the phase can do more harm than good to the final product.

Developing a Board Game Prototype Process: How I try to do the heavy lifting

My role in helping clients to design and develop a game prototype can be complex, although I try my utmost to absorb the burden where I can.

Creating a board game can straddle a couple of creative professions, from publishing to product design. Within the process of making a prototype or developing a board game is a complex variety of skills! Many of these skills are professions in their own right. My main skills lie in the creative and technical aspects of making a prototype.

I’m not a copywriter, proofreader, editor, legal expert, manufacturer, warehouse owner or logistics person!

Past and present, I have helped clients to design a prototype from scratch to a hardcopy object they can hold. My very first experience comes from working at a ‘gifting company’ where I was involved in creating party games towards the latter end of my tenure.

Graphic Design – Visual Storytelling

There is such a thing as the cart before the horse, and this is especially true with graphic design and artwork for board games. Before obsessing over backgrounds, colours, and cover work, the board game developer needs to make sure they have a working game!


THEN…

Once they have a working game that people can understand and play, then look at the visual elements. Nothing is worse than a well-dressed piece of crap! I have played ‘completely broken’ and untested games, and it is annoying when graphic design is used to disguise a poorly executed game.

If I am commissioned as the Graphic Designer ( art director! ), I will start with creating the general vibe for a game, then take a more granular approach to the design of each component.

More on that next.

Card design development for a board game prototype

5) Developing A Game Boardgame Prototype: Refining, Balancing & Improving

With a working prototype in place and a solid proof of concept ( perhaps a ‘greybox’ version of the game ), I will try to refine the product further.

This stage includes :

  • Adjusting rules for clarity ( however, editing should be in the hands of the pros! ).
  • Balancing mechanics (fairness, difficulty, pacing).
  • Improving usability and player understanding.
  • Tweaking components and layout.
  • Graphic Design & Artwork ( if commissioned on that part ).

For those who are interested, I have written a dedicated post about my graphic design process.

Some of you may also wonder what a graphic design process even is. Well, it is not just drivel and magic dust; there is a process. Here is a general overview when working with a human!

my board game process

5 ) Solidifying the Core Product Concept – Important note:

This is not the stage for major redesigns — only improvements.

Big changes here may require making significant changes across multiple elements and components and can be costly to do. Sometimes, this is required to make a better and more compelling product, but if at all possible,I try to encourage a client to make these pivotal changes earlier in the prototype development process. Hence, a brief and discussion in the beginning.

But, saying that, making something is a journey and not always a straight road!

divider

6) Developing a Board Game Prototype Process | Playtesting & Final Adjustments

Playtesting a board game prototype process

This is where the game is truly tested. I gather feedback through:

  • Self-testing
  • External playtesting (friends, players, target audience)

I observe:

  • Is the game fun?
  • Are the rules clear?
  • Are there exploits or imbalances?

Feedback is then used to:

  • Fine-tune mechanics.
  • Simplify where needed.
  • Strengthen the overall experience.

This step may need to be repeated multiple times, depending on what is required of the prototype and client budgets!

7) Prototype Completion & Handover


The final stage. The development of a board game prototype process is now in its latter stages, and my part in the project is most likely drawing to a close. ( A solitary tear… )

Transfer and hand over of prototype


Once the prototype is tested and refined:

  • Rules are clearly written ( Find a professional proofreader! ).
  • Components are finalised ( or near-final ).
  • The game is packaged into a presentable prototype and sent to a printer!

This may include:

  • Printed cards and boards.
  • Rulebook/rules / rulesheet.
  • Other components.

At this point, the prototype is ready for:

  • Demonstration.
  • Pitching.
  • Further development or production.

Or, you may take your prototype and ask yourself whether it needs more fine-tuning. Doors and options are open.

Developing a board game prototype process example: print liaison

Optional, and not always part of my service, but I can and have acted as a mediator to arrange the printing and manufacture of a board game prototype for a client.

In short, I deal with the headache at a cost!

This is not always the case for every project. On occasion, the client may prefer to arrange the printing themselves or make amendments to the product. A real-life scenario is if the client wants to amend game rules or text in InDesign.

There are advantages and disadvantages to the client working with print themselves.

My Board Game Prototype Process | Final Take Away

Creating a board game prototype is not a straight path…


It’s an iterative journey of:

  • Testing
  • Refining
  • Eliminating weaker ideas and building an initial core game!

You start broad, then narrow down to the strongest concept.

Like sculpting – you shape, refine, and remove all until the final form emerges! Metaphorically speaking, the same applies to developing a board game or board game prototype.

AND after all that, there is still no guarantee that the developer will make their millions or their money back. Developing a product hard path, without a golden egg or promise at the end.

Golden egg at end of journey!

What is the process of making a board game prototype? Other posts

Whether you came to this post to read more about developing a board game prototype and its processes ( thank you for reading to the bottom ). Or, whether was to read about my board game prototype development process, you may find some of the following of interest.

From the graphic design process, the journey to case studies.

Box mock up
Box mock up & Packaging – Eager Elephants

My Board Game Prototype Process | Services

Thank you for reading. Here is a list of relevant services and skills I can offer in helping you to bring your vision to life. All pages are hosted on my commercial portfolio website.

Need a hand with your board game design project?

Dragon Bone Games:-


In addition to my commercial board game design services hosted on Jimmsdesign – my portfolio website, I also run a hobby game blog celebrating the passion of making board games. In addition, it celebrates other aspects of the board game hobby! I would encourage you to read and bookmark it! Thanks, awesome reader!

Dragon Bone Game Website Links :

My Board Game Prototype Process | Other interesting Sources and information

You may or may not know, but I am also an artist! I have produced artwork for games! Feel free to take a look at my art website.

JD Illustration

All content in this article is copyrighted by me and their respective owners.

Jimmsdesign 2026.

20 killer tips to land your first Junior Graphic Design role

Your first Junior Graphic Design role…. that was many moons ago.

This post offers useful, honest, and actionable tips to help you land your first Junior Graphic design role or internship. Much of this experience comes from hiring design interns and from myself hiring interns for more traditional design roles.

Although I would like to add… the design profession has changed dramatically. There will still be some helpful little tips for me to share.

Now, go get your first Junior Graphic Design role of dreams ( maybe ).

your first Junior Graphic Design role- You are on a mission graduate graphic designer

This post is here to help

“If you have no idea what type of design you want to do, don’t be too hard on yourself – I didn’t know either.”

– My older to younger self

Getting your first Junior Graphic Design role: overview

Finding work as a fresh-faced young ‘Graphic Designer’ can be a challenge! More so in this day and age.

In order to land that perfect design role, you need to really sell your skills and passion in a very competitive and crowded market. Saying ‘give me a job’ won’t cut it. Companies don’t want to do you a favour, they haven’t the time. By offering your assistance in the role, you can help in a design position, which may shift your mindset.

What can you bring to the role? Does your portfolio align with what the company wants and needs? Does your style suit the job and the company?

This post has been written to offer assistance in your journey to landing that desired role. Hopefully, following these 20 graduate designer tips will bring you closer to achieving your goal of becoming an intern or a graduate designer. But, I shall promise and guarantee nothing – the creative world is too turbulent for that, I am afraid!

As for my credentials, I have both been a design graduate and a manager in charge of hiring interns and graduate designers. This post will cover what the company looked for (my previous role), what ‘I’ looked for, and what I wasted my time doing in the beginning when looking for work.

My Career Credentials in Design


1) I’m not Neville Brody or Saul Bass.
2) A lot of this experience comes from nearly 20 years working in-house and freelance
3) The rest is self-taught
4) The rest of it is from first-hand experience hiring

Your first Junior Graphic Design role: 20 detailed tips for landing that ideal creative role :


Part 1.

Part 1 – Getting Into Mindset –Job hunting is a job in itself.

1 ) Be positive, and stay positive

There may come a time in your search for work where you will feel down in the dumps, the worst thing you can do if you really want to be a Graphic Designer is throw in the towel too early on.

Some graduates manage to find jobs as a designer straight out of University, they are lucky or super gifted or both… or know somebody.

Others will land roles off the back of work experience

Other graduates will land a job after 4 months of applying for design work ( mine was 11 )

After 400 applications and rejections.

Or moving closer to where you are likely to find design work ( that was my story )

Keep going and push forward. No two people are the same and your journey could be different. Do what you need to do – it’s tough. Think adapt and learn.

2 ) Don’t waste (too much) time with recruiters

I put too strong an emphasis on talking to recruiters en masse when looking for work in London! This was at the start of my career, believing they would be the gatekeepers to my dreams! I can recall a few being pretty blunt, some downright rude, and very few kind or helpful.

Generally speaking, recruiters don’t manifest results if you are a graduate. This may not be the case for all, but this was certainly the case for me.

I will assume they are more preoccupied with chasing bigger commissions. Or speaking with cooler non-country bumkin designers. Who knows!

The few that were useful gave some interesting advice – remember these people. All in all, don’t wait for recruiters. Go search yourself.

Try this website: –
– Creative Opportunities

3 ) Keep bettering yourself

This follows on from “wasting time”. Sitting on your computer watching Youtube videos about cute cats jumping off of furniture isn’t going to land you a job!

Make use of your time by researching companies, learning the nuances of your desired design specialisation. The more skills and worthwhile projects you have in your portfolio, the closer you will come to landing your first ideal role.

You may find things like this interesting while you are tinkering with software :

4 ) Imagine your ideal role


Landing your first Junior Graphic Design role is hard enough, so is trying to imagine it.

For me, this was the trickiest part of finding a role, and I feel that my portfolio, although diverse, could have been considered convoluted. This was at a time when graphic designers and multimedia designers did not wear the same badge at all. You were one of the other.

I didn’t have a clue what sort of design job I wanted – I just wanted a lucky break. However, reflecting on it, a more focused approach to my portfolio may have helped me land a role. A scattergun approach can have its advantages, but being too broad can also be a disadvantage.

If you have no idea what type of design you want to do, don’t be too hard on yourself – I didn’t know either.

You want your portfolio and visual language to be in tune with your first full-time job. If you can.

In hindsight, I had no idea about what type of job I wanted! I just wanted a creative job. If you don’t know, consider working backwards – what jobs don’t you want?

With this in mind, this could help you in shortlisting the types of design roles you make like. Now take the time to look at what these types of jobs are looking for and align yourself with these expectations. Hopefully, this may help align you with your first Junior Graphic Design role.

5 ) Your portfolio and CV are not speaking to each other

Not as crackers as it sounds!

When trying to land your first Junior Graphic Design role, make sure your CV and portfolio reflect each other. At least, to a lesser or greater degree.

I don’t think I’m God’s gift to recruiting, design or jobs, but I was involved heavily in hiring my own intern designers. I wanted to see who could assist and help a little while also giving them with their journey.

CVs … CVs everywhere!



I have read great CVs, useless CVs, silly CVs, random CVs, and just obscure and irrelevant CVs. And CVs that looked like they didn’t belong to the same person or portfolio – that is my point here.

Your CV needs to be relevant to the role for which you are trying to win, as does the portfolio. The contents of your portfolio should reflect some or most of the information in your CV as a designer, they should link or marry up.

Spelling and typos are only the beginning. A CV and portfolio that relate to each other will in land a role.

Make sure they relate and match.

6 ) Right place at the right time | luck and availability

Sounds like a cliché? It is!

You can be a ridiculously talented designer with a great portfolio, but if you’re not in the right place at the right time, then you won’t get the job.

Roles can become available due to an employee leaving, maternity cover, looking for contractors for specific tasks, or the company is expanding!

Be on the job boards, be ready, and be available. You need to be watching the job market all the time to give yourself the best chances of finding that desired design role. In other words, you need to make your own luck.

7 ) Businesses aren’t charitable

Your first Junior Graphic Design role probably won’t come out of generosity. When I first started trying to get my first job, my CV and covering letter didn’t hardly brought anything to the job. This is the power of hindsight.

Unconsciously, I expected the role would just land in my lap as I was a shiny new graduate with all the paperwork. Don’t buy into that illusion, I will tell you now.

Graduating or passing your course is just the beginning, and employers smell your un-jaded optimism and inexperience from a mile away.

Here is how I first started applying for design work, so you can avoid the mistakes I made.

How I presented myself ( badly ) when I tried to land my first junior design role


With my begging letter (covering letter) at the ready, it said far more than what was written on the paper. Between the lines it said :

“Please give me a job, I have nothing to offer, and you will be doing me a favour by hiring me… please do me a favour! I need experience.”
Of between-the-lines wording to that effect.

Companies will already know how much experience you don’t have if they take a close look at your CV. They’d only need to take a look at when I graduated to guess my experience level! Avoid pleading and sounding desperate if you can. Even if you are!

Word your CV to sound as if you have something to offer them, not ask for them to offer something to you. Even if this is the reality of your situation.

Draw attention to how you are bristling with energy and ideas, or your design strengths, or how you are a passionate designer who works on plenty of side projects in a similar industry.

Instead of please give me, consider ‘eager to learn and become part of a team.’ Getting a graphic design job – a true ‘Graphic Design’ job is harder than ever to find.

Some kind souls took the time to answer my queries and offer advice, but most of the time, they ignored my queries. I sent hundreds of applications to land my first full-time role.

Aside from drawing attention to my blemish of inexperience, employers will know you are a graduate just by looking at the graduation dates. Focus on what you can do and do well.

Companies won’t hire you out of pity

Section 2 | Getting your first Junior Graphic Design role – Preparation

Preparation is key.

Vector Black Portfolio

Looking at the points before, have you picked your ideal employer or type of job?

Are you considering how your portfolio will align with your ideal role?

8 ) Physical design portfolio

Trying to land your first Graphic Design role as a junior? You will need a portfolio.

As a hiring manager for my own little department ( it was small ), I have had “designers” apply for roles without a portfolio.

You need a portfolio.

This shouldn’t even need to be pointed out, but I have run interviews where ‘Graphic Design Graduates’ came to a creative design interview without a portfolio… or anything to show for that matter. And before applicants got as far as being short-listed, so didn’t have a portfolio with their application, none whatsoever!

Suggestion 1 – A portfolio to win the job.
To win that dream job, you need to show what you can do, not just tell everyone what you can do. A portfolio is proof.

Suggestion 2 – Have a portfolio to hand…. just in case.
For example, I can recall a few applicants coming to an interview without any form of portfolio. To begin with, that applicant was relying on my memory (my poor memory) and hoping that I could recall everything in their portfolio. Don’t leave it to the person hiring to remember; remind them of your awesome designer.

The case for the ‘on-day’ portfolio – your first Junior Graphic Design role

You want to use anything in your arsenal to win that job as a graduate designer, whether through the passage of an internship or via a direct application.

Having a portfolio on the day of an interview can be very advantageous as a graduate designer. Here is a short list of reasons why having a portfolio can be a great idea.

  • (Something I used to ask myself) Did their college or institution not require the designer to create a portfolio? Where did they study!!!
  • A design portfolio will allow you as a designer to put your best foot forward.
  • Your portfolio can be a chance to discuss your best pieces of work and describe your part in a project.
  • Dozens of other applicants will turn up with a portfolio, and it is a very competitive market. You will want to do everything you can in a competitive market.
  • Your portfolio can be a terrific reminder of your skills… if asked!

In my opinion, having a physical portfolio is important if you are attempting to get a print design role. Which brings me to the next point in preparing you for applying to the right role.

9 ) Compile a digital portfolio

Before an employer looks at your ‘physical portfolio,’ you should have a digital portfolio.

A digital portfolio, a website, or an online presence will be used to make that initial first impression.

Whether it is a compressed PDF, a Behance link, or a website, this will be one of the first things an employer will look at when gauging whether to give you the job for a junior design position.

*Remember! When creating your digital PDF portfolio, keep the file size small. Anything above 10 MB may be blocked by the recipient’s firewall.

Bonus tip – Don’t be afraid to include a little bit of process as well in your portfolio or as a supplement. But all-in-all, your portfolio should focus on final product solutions.

10 ) Your graphic design CV


You NEED a CV.

In the same way, a designer needs to be given a brief for a project.


A portfolio alone is not enough as employers will want to see where you have studied, what you have studied, dates, and so on. Employers and HR are looking for relevant information; they are looking for pieces of information and that will help recruit the ideal candidate for the role.

If your CV is irrelevant, thin, sloppy – you are lowering your chances of being selected.

Handy print design CV notes :

  • Don’t publish your CV straight from Word. You are a designer, put some style and class in it to show you design things through and through – including your design CV.
  • Remove irrelevant job experience. Art Directors, Senior Designers etc, are not interested in your paper round from when you were 15. You won’t be delivering papers in your internship or graduate design role, well… at least you are not likely too!
  • Make it easy to read and skim. Hiring managers are in a rush, and they are also human… make your information snappy and easy to navigate. They might be reading a lot of CV’s and by the 70th applicant, the focus can start to go out of the window.
  • Use your CV to sell yourself and reinforce your absolutely killer portfolio!

11 ) Write a covering letter worthy of landing your first Junior Graphic Design role


I don’t proclaim to be god’s gift to writing covering letters. But, covering letters are where I have seen some of the biggest mistakes in an application for a junior design position.

Keep it polite and acknowledge the job listing.

You can sniff a ‘copy and paste’ email from a mile away, as it seems to ignore all of the points in the job listing. But if you do ‘copy and paste’ make sure to add the name and don’t leave sentences like this. eg, the spaces are still there.

“Dear _____

I would like to apply for the position of ____ as I believe I could bring something new to the team.

“

I have seen letters with the “___”still left in. Remember to fill the blanks at least.

Speak to the reader, show your passion. Say what it is you want to do. And try to add the most compelling information in the opening paragraph for jaded eyes.

12 ) Your CV is full of sh*t ( Don’t talk crap! )

Sorry, was that blunt? Please take it with a small dash of humour. We can all over egg a CV. But a CV that talks rubbish is easy to spot in the design sphere. Especially when you should have a graphic design portfolio show.

I’m going to let you in on a secret.

After reading many CVs applying for the creative intern roles at my former company, I stopped reading the CVs first. This is why :

  • Some CVs lie
  • A portfolio can say more about the designer
  • It saved time
  • I value a relevant portfolio over a well-written CV telling me what I want to hear

For me, it became a portfolio first and then a CV.

Here is a small design story.

Your first Junior Graphic Design role – A Dull CV Story

Many moons ago, many applicants would apply for a design role. And I mean many! On their CV they would proclaim : “I’m a graphic designer,” ” I own Photoshop!” or that they studied an irrelevant field, so it entitles them to that title – Graphic Designer!

If they are allowed that badge… where does that leave those who studied it?
Or the self-taught one who toiled for years?

I have read CVs that say they have worked on many projects, yet there was but a single A4 page with a poorly designed classified ad in the top left corner.

Some, state they are the next best thing to come into the design world. etc etc. I’ve read their hyperbole, been hyped and somewhat entertained by their prose, and then looked at the portfolio….

Practically nothing. Hot air.

With the one particular applicant in my mind, that isn’t me bashing a graduate designer, not at all. I don’t blame them for trying to find work. But there is selling yourself, then there is the proverbial talking out of it. CV’s can say one thing, but a portfolio can say another.

I wasn’t convinced they studied design, unless it was at the school MS Publisher 1995.

It was these little scenarios that led me to adopt a ‘portfolio first’ approach to the recruiting process. Let me see what you can do, now tell me!

Part 3 – Getting your first Junior Graphic Design role | Uncomfortable & unspoken realities

I’m going to spill the beans on things outside of your skills, CV, and portfolio that may or may not impact you getting a junior design role, and it is not just down to a lack of experience.

Some of these are opinions, first-hand experiences as a design jobseeker myself, and from quiet conversations behind closed doors.

Hopefully, the points in this section will be both helpful to you and make me hated by recruiters and companies. So be it!

13 ) Your university, school, and background can influence your selection

Ouch…

I would like to add that I was sympathetic to those who were not ‘in the club‘ – I was never in the club either. I think graphic design is not immune to this method of selecting who does and doesn’t get the job.


After a conversation with another Senior Designer, I was surprised by a couple of things about their selection process at their company.

According to the designer, at a certain establishment, they checked the following:-

  • Where applicants had studied ( they chose from elite universities )
  • Grades – fair enough
  • Secondary school and GCSEs – ‘secondary school and GCSEs?’ –

    ( Record skips and scratches, tea is spluttered everywhere! )

    Honestly.

    And… ‘Secondary School’

    This one got my goat a bit. Most graduates did not choose where they studied in secondary school
    , so how is it fair for this basis to be an influencing factor?

You cannot choose your past or where you went to school as a teenager. Back in school, I didn’t know what I was going to study afterwards, nor did I know that being at that school could have an influence. Believe it or not, I think there is a certain level of elitism in certain establishments that goes beyond your accomplishments and attainment, sadly…

The monocle club is selecting!

your first Junior Graphic Design role

14 ) Geography – Where you live can impact your chances of getting a design role


This is both from personal experience as an applicant and as an employer.

Recruiters and employers can sometimes see ‘where’ you have applied from. So if you are looking for a Job in London, for argument’s sake, and you are based in North Scotland, certain job websites tell the recruiters and prospective employers where the application came from.

How do they know, and why does it matter where you are based?

It shouldn’t, but it will be counted against you regardless. Recruiters and employers like you to already live near the location where the job is situated, unless it is a purely remote position! I will come to what I believe to be the case shortly.

Geographical pains of getting a junior design job in London

My location: I have experimented with this by accident. I the past. On my CV, I wrote that I was currently living in London, I was staying in London on and off, but of a fixed address there.

On my CV it stated that I lived in London. I applied for a role through a website, and a recruiter rang me the following day.

“So your CV says, you live in London, but your application came from Cornwall?” That is a paraphrased version of the conversation. Some of the remarks after that – don’t worry, you live too far away, I need you this afternoon, or based on a recent conversation I asked – “Does it matter where I live now?”
“OF course it does!” they replied!

It matters. This was more of a gulf than a hurdle, as I found the design industry to be quite concentrated in London, as many things seem to be so London-centric. Despite the fact that I was up and down to London frequently, they wanted somebody who lived their all the time. there

It was mostly from recruiters who would bin my application after finding out that my permanent address was in Cornwall at the time.

The why! Recruiters want to make money quickly, and sadly, if they find another eligible graduate for the position who lives in or around London, they will get the first pick; it can be as simple as that.

When recruiting for an in-house junior design role


When hiring for internships, my previous MD favoured local applicants as it was convenient, among other reasons. As a designer myself, I tried my best when possible to favour passion, talent, work ethic, and a cracking portfolio when selecting a candidate!

Geography was irrelevant to me, as I wanted to hire based on merit and suitability of the candidate.

However, pay heed to what was mentioned above and note the bigger picture. Recruiters, bosses, companies etc, will often favour those who are near to those who are far. And in terms of supply, there is a glut of graduate designers trying to find work, especially in and around London.

It could be a stark realisation, but if you are a match for a match candidate who can start immediately, this will put you in good standing compared to those who can’t.

What if you live too far away from landing your first Junior Graphic Design role?

It can be easy to become despondent when applying for design work. I spent 11 months applying for my first full-time role in London. Adopt the following mantra to overcome the geographical bias:

  • Persist and keep applying
  • Be patient
  • Find a friend or relative to stay with whilst you look
  • Look for more creative jobs that bypass recruiters
  • Move nearer to a big city and find alternative work while building your career
  • Consider remote positions

15 ) Your first design role | You might be working on boring tasks at first

As a graduate, you may be given some repetitive or smaller jobs.

But you should use these to your advantage, do a great job, do it quickly, and use these tasks to make an impression!

You might also get a great reference from your employer at the end. Onwards and upwards!

Part 4 | Getting your first Junior Graphic Design role | Employer’s Perspective

Here is a short glance through an employer’s lens when recruiting for a junior design role.

16 ) Let your character shine!


A great portfolio, an active mind, somebody who will do the tasks when asked! These were all traits and signals we were looking for when hiring. We wanted to recruit a graduate designer who was buzzing with flair and ideas. We wanted a graduate who would be able to apply their skills to the brand and be part of a team.

In a highly sociable office / studio, I would have to gauge how the applicant may interact with me and the rest of the team. Do take note of how I mentioned ‘the rest of the team’.

It was not enough to only get along with me. I needed to gauge how the applicant would get along with the others in the company. I could be away, in a meeting, or really busy.

If I left leaving the junior designer alone with the sales manager, it would cause the office to combust; it was a risk I could ill afford to take.

How you bond, think, act and speak has a bearing on your application.

There is more to an interview than just a Portfolio and CV. As is winning the junior design role.

17 ) Ask questions, show interest

When applying for a junior design role, take an active interest in the job and company. It is not enough to say you have taken an interest in the role. Make sure to do your homework and come prepared for the role. An interviewer may not ask you anything about what you will bring to the table in terms of ideas, on the other hand – they might!

18 ) Sharing your ‘Interests’ on your CV

Why did this matter to me and the company?

Varying from industry and role to role, sharing your relevant interests may have been utilised for the role advertised. For example, are you passionate about football? Are you applying for a design job that is all about football? This could be helpful to know!

It’s not a huge point, but as strange as it sounds, if I were interested in the candidate’s CV, I would look at their hobbies and interests to see if I could find any relevance.

If the candidate mentioned that they were interested in ‘tech’ games, gifting, arts and crafts, etc it, it could have been a tipping factor for taking more interest in their application.

Not all companies will care about your interests, but I paid attention to them as a footnote on CV.

Consider adding some interests if you think they could be applicable to the role, or whether it will help your bond with the team.

19 ) Commercial experience will put you at an advantage

Relevant experience will put you at a distinct advantage when applying for your first Junior Graphic Design role. Although I do appreciate that this can be very chicken and egg when applying for a role to gain experience.

Any commercial design experience is still transferable experience.

Whether you gain this experience through family & friends, internships, college, university, freelance, or by any other means – this will place you in better standing for a design role in the future.

It can be extremely frustrating to gain experience, and I would highly recommend trying to get as much as you can while in your study years instead of when you are kicked out of education and into the job market. Getting experience can be tough.

I tried to be sympathetic towards graduate designers having no commercial experience when hiring for internships. Speaking in broad strokes, design agencies like you to have experience when you walk through the door.

I collected my experience together via my HND in design, Work placements, and starting with freelance work.

20 ) TAKE NOTICE | Watch the job market around you

Since I first wrote this post years ago, a lot has changed. Even the Graphic Design industry has changed considerably. This point originally said to ‘stay positive’ but I felt this needed a dire change since that point was written!

When trying to get your first Junior Graphic Design role, please pay attention to the design job market. The design industry and design jobs market are ever-changing, and what is true of today may not be true of tomorrow.

Graphic design is at a challenging time – make sure to check your skills and portfolio. Be desirable to help you land your design role.

I think it is okay to consider whether higher education is relevant or will help you land a job. IF you feel it isn’t, consider ways in which you can make yourself ‘more relevant’ and desirable when that job finally comes up.

Don’t bury your head, don’t be passive, don’t wear blinkers. LOOK.

Takeaway to getting your first Junior Graphic Design role

There is a lot to getting a design job, and I am not 100% certain the same rules will apply in the future. But from the more human basics of landing a job, much of what is written will carry.

  • Make good use of your time.
  • Be prepared, have your portfolio and CV ready
  • Remove irrelevant information from your CV
  • Create a portfolio that is applicable to your ideal role
  • Get as much experience as possible!
  • Work on personal projects and keep bettering yourself
  • Try to network with companies, directors, charities, etc – focus much less on recruiters
  • Keep checking job boards
  • Show interest in the role if you get the interview
  • Keep a close eye on the industry and try to align yourself

Stay positive, I’ve had a couple of cringey interviews!

While seeking your first Junior Graphic Design role, these may be interesting

jimmsdesign

Design Consultations: Why They Matter and What You’ll Actually Get!

Design consultations shouldn’t be reserved for ‘professional’ people or seen as an extravagant waste of money! On the contrary, they can actually save you time, money, and headaches, especially if carried out at the beginning of a project.

Talking matters, ideas matter, and so does the execution of these ideas.

Design consultations matter if you wish to have an experienced designer cast their professional eye over a piece of branding, a website, a product, or any other form of media that has been ‘designed’. Their experienced opinion can offer that missed opportunity, avoid a costly mistake waiting to happen, or remedy that bit of stray design work in dire need of design attention.

A design consultation can give impetus to a shy thought or want. It can create ideas and turn these ideas into something tangible, too. A product you can sell. A service you can offer, a concept yet to be made.

Design consultations can seed an idea and help lay that ‘golden egg’. Imagine that successful product that never happened, or that service you didn’t quite know how to get off the ground? Or that project you have been itching to start, but haven’t known where to begin.

Graphic Design is all about communication, as is a design consultation.

Design Consultations: Why They Matter - golden egg vector illustration




“Let me listen… Yes, yes, I see the problem here. It is called Comic Sans on a funeral parlour sign board!”




Graphic Design Consultations: Why They Matter

A graphic design consultation can be all or part of a grand plan. An analysis or consideration before you take action. It can be light-touch or heavy-duty, depending on what is required for the project.

Design consultations can be used to ideate and communicate thoughts. They can be used to reflect upon branding, packaging, and even website design.

A design consultation can offer tremendous benefits to a business in the early or latter stages of a design project, without necessarily being expensive!

Design consultations can encourage collaboration, discussion, and even constructive debate.

Consultations should work toward a main goal … making something great! Design is a journey after all.

Design Consultations: Why They Matter - journey


Design Consultation: What you actually might get!

With a design consultation, you might uncover a branding inconsistency, ideas for stronger calls to action, or how to approach a project as a whole to get the most from your budget.

Sometimes, we design types confirm you’re on the right track.

Other times, we help you reroute completely. Either way, you gain clarity, confidence, and a plan! Sometimes, with actionable steps, which can either be carried out by you or the designer. You could see us as design doctors who only offer their skills by appointment only!

Design Consultation - Why they matter badge!




“Let me listen… Yes, yes, I see the problem here. It is called Comic Sans on a funeral parlour sign board!”

Pointing out problems is one thing, offering solutions to these problems is even better!

I have found more and more that businesses, start-ups, and individuals value the opinions of somebody who has been there, done that, and got a T-shirt.

This is why I launched this service. Because my clients, in essence, asked for it. ( In a roundabout way )

Here is a bit more on what a design consultant actually does!

What does a design consultant do? ( And no, it’s not all fluff! )

A design consultant is a seasoned creative professional who can share their knowledge, skill, and expertise either by appointment, contract, or on a ‘rolling basis’. Their time is sold in exchange for money.

A design consultant is part creative visionary, part strategic problem solver and all-round creative diamond! ( And in my case, an idea generator, who runs on sugarless tea and biscuits )

We’re brought in to evaluate, guide, and improve design-related projects with fresh, professional insight. From branding to packaging, digital experiences to print campaigns, we help businesses bridge the gap between style, substance, and function. We spot inconsistencies, suggest improvements, and propose new directions that align with your brand’s goals.

As an example, much of my experience comes from retail design, before moving ever more towards ‘web’. Believe it or not, your brand doesn’t end with a box or just a website.


To itemise further, a design consultant can do the following :

  • Review brand goals and styles
  • Investigate whether the communication and marketing tie-in together
  • Offer specialised industry knowledge in dedicated design fields such as branding, online, UI design, or print.
  • Offer sector-specific design solutions
  • Visual problem solving
  • Contrive ways of getting customers and clients to engage with your product or brand
  • Suggest tips and methods to the creative process
  • Advise on approaches to avoid and approaches to take
  • Offer ideas
  • Give opinions
  • Suggestion methods for saving money in design
  • Check semiotics, typography, layout, and styling

Design consultants can do this and much more . They can bring their design-specific skills and specialisms to the table. Share experiences, ideas…

In my case, I don’t just like to tell what I know. I like to ask the client what they need!

What does a ‘graphic’ design consultant do?

A graphic design consultant concentrates on the visual stuff: branding, logos, retail packaging, colour palettes, layouts, and much, much more.

We’re the ones who see five shades of orange ( so much orange… ) and know exactly which one says “trustworthy tech startup” versus “Board game cafe!” Our job is not just to make things look pretty, but to make them communicate clearly and effectively. We help translate your brand’s personality into design that speaks to your audience.

In my case, Graphic Design is but one faucet of my current skills. Graphic design ties in with my website experiences and board game products, too.

Fundamentally – deep down, I am a creative and enterprising spirit with a designer’s hand.

What to expect with a design consultation

Design consultations are not all just about tea and biscuits and Zoom with me.

Expect honesty (the kind that’s helpful), fresh ideas, and clear recommendations.

Design consultations can offer practical and actionable steps, visual suggestions, and perhaps even a stronger sense of your brand’s personality.

And, possibly… a few “EUREKA!” moments sprinkled in for good measure. But I will leave the Eureka badge to the client. I can’t self-appoint a eureka badge!

Areas covered by a graphic design consultant

Graphic design is such a broad, ever-growing, and ambiguous term now! In 2006, it was more straightforward.

I often see roles looking for a designer when in fact, they want a videographer, a graphic designer who is actually a website designer, a graphic designer who has many strings – I could talk more about that, but that is a conversation for another day.

For the sake of clarity and purity.

Design Consultations: why they matter and the areas they cover

Designers! We’re multi-tasking creative computer people, or… as I have been endearingly referred to – ‘Artguy’.

These are some of the areas that are covered by a design consultant :

  • Branding and identity
  • Print and digital design
  • Web and UI layout
  • Packaging design
  • Typography
  • Visual messaging
  • Content design
  • Visual storytelling

Is a graphic design consultation a waste of time and money!?

A graphic design consultation is not a waste of money. A great consultation saves you from costly mistakes, amateur design choices, and hours of second-guessing.

A graphic design consultation can streamline your branding process, align your visuals with your message, and elevate your branding presence—online and off. I don’t think a design consultation is a waste of money. It comes down to the nuanced skills and knowledge of a designer and what the client is trying to gain from the consultation.

I will say this, however, bad design – not just the finished product, but in how it is approached, can be a waste of money.

Although the design industry has changed significantly in recent years, and it is not just down to AI. I feel there has always been an itch to remove a designer from the design process, and to decentralise design as a whole.

However, this paves the way for amateurish, lacklustre, and poor design decisions in many cases. And, not to forget soulless design.

Honestly, there can be so much to Graphic Design than just “style”. Consider the marketing, packaging, product development and so much more.

Based on those points alone, graphic designers or ‘graphic design’ in general still matters. But the Earth will continue to spin without us design types if we vanished tomorrow.

It can be a waste of money if some of the fundamentals have been ignored.

Graphic design consultation | What inspired this service?

A whisper.., a murmur from a dark corner of somebody’s office! I was summoned through ritual and sacrifice, the devotees offered their newest member of staff to the design gods above. In a crack of thunder, I, their creative messenger, was sent to the mortal realm to fulfil the design need.

That was a joke and hyperbole; I feel I should put that disclaimer out there.

No, in all seriousness. It was more mundane.

It was because of my knowledge, skills, and experience across a range of sectors that people were seemingly craving that I created this service.

Is that an assumption? Somewhat, but not entirely. It was also born more out of frustration!

Clients were asking for my opinions, my guidance, and ‘how-tos’. Only, not all would value my time, as I didn’t value my time enough!

Design Consultation – how I got an idea ( brace yourself )

The case of making lemonade from lemons. As the saying goes.

Although I would like to add that not all those who sought my knowledge and skills were time-wasters. There were those who were sincere in placing value on my time. I’d like to thank those who did. But for every one of these who did value my time – there were probably 2 for every 1 who didn’t. I enabled them.

The idea for this service was born out of ‘the cheeky’ and me seeking a solution; I needed to learn.

Time-wasting video calls from those who sought my knowledge and experience and had no intention of paying for it in the first place. Emails, in-person meetings, creating plans, helping to write a brief, actually booking areas to meet in person, paying, and travelling to places for the person not to turn up or even give a reason! These were some of the painful real-life experiences.

Education on the graphic design process, reviewing briefs – or in particular offering thoughts on game projects- these all cost my time.

Imagine working for somebody for half a day or a full day and not being paid? Ouch indeed.

Or giving up half a day of your time for free with clients promising work only to vanish once they’ve got what they wanted?

Enough was enough. But, these lessons gave me an idea which was a long time coming. Gradually, I started to offer video consults ( link to brochure site ), and now I have turned into an organised boxed service.

From lemons, you can make lemonade

I wanted to share my knowledge and skills via an insightful design session that delivers value in an easy-to-digest format. This service was built to empower, teach, and help those with a genuine interest and value for my time.

Design Consultations: Why They Matter - advert graphic featuring a list of services and info.
Feel free to contact me via my portfolio website or read more about this service. Or if you want something quicker, feel free to use the contact form on this blog instead.


What do I charge for my Design Consultations?

Each project is treated on a case-by-case basis. You can read more about my services here for more information.

What next, Design Consultation maybe?

If you’re feeling curious or even a little stuck, booking a consultation could be your next best move! ( couldn’t resist ) No pressure, just an open door to design clarity. You bring the questions, I bring my buzzing design brain brimming with ideas, suggestions, and opinions! Fuelled by tea!

Design Consultations: Why They Matter ... the consultation cup.


How does my design consultation work?

Like so:

  1. A 15 minute free telephone or discovery call – to check if I can help
  2. I send an invoice for the booking, which covers preparation also.
  3. I do some homework for you, where applicable – if applicable
  4. We chat, review, critique, and ideate.

That is about it, there is more on my design consultation page on my services page if interested.

Design Consultation - Why they matter badge!




Design Consultations: Why They Matter | Credentials

With nearly 2 decades of design experience in both online and offline design, a portfolio spanning both creative, gifting, gaming, retail, and charity, and an innovation and making things, I’ve got the design stories to share.

I’ve worked with startups, brands-in-rebirth, and everything in between. From strategy to execution. Let’s see what we can make work for you!

Design Consultations: Why They Matter – Related posts

Copyright Jimmsdesign 2025 – Subject : Design Consultations: Why They Matter and What You’ll Actually Get – Illustrations – Jimmsdesign.co.uk.

How to write a brief for a Graphic Designer: explained by a designer

How to write a brief for a graphic designer… let me explain.

Briefs, and not the kind of underpants, are an essential part of the design process.

A design brief enables a client to outline what is required and needed from a project. It is a guide and plan so that all parties involved know what needs to be done and carried out. A well-written and detailed brief will not only help with pricing and estimates but also with the project goals and describe what needs to be done to meet these goals.

You could also pretend that a brief is an open-ended recipe for designers to refer to. Some designers may even help you with writing the recipe in the first place. If you ask nicely.

How to write a brief for a Graphic Designer - A detailed post offering tips and ideas to creating a brief for a designer

This post has been written for a couple of reasons:-

1 ) To offer a straightforward example of how to write a brief for a graphic designer. What to include, what not to include, etc, etc.

2 ) This is also a rewrite of the previous post on writing a brief. This is an updated version of how to write a design brief for me … and potentially other designers.

Also, read on to find out about the 7 P’s

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How to write a brief for a graphic designer – Short Answer

When writing a brief for a graphic designer, make sure to include what you need, what you want, format, and potential budgets as a bare minimum so that a designer can respond and fulfil your project’s needs based on these criteria. The designer, such as myself, will establish how to meet those goals based on a well-planned process.

A basic design brief enables a designer to work to a professional standard and adhere to some kind of plan, or ‘scope’. A brief acts as a set of guidelines that both parties, specifically the designer, will adhere to.

A design brief does not need to be a novel, or strictly speaking, complete. But detail and some thought is key. ( I can help with completing a brief if you are struggling.)

As a tip, it is sometimes best for both the client and the designer to follow a set of clear and concise bullet points for a design project. I am a fan of bullet points as they allow me to mark off some key stages and milestones in a project.

An experienced designer who communicates verbally or in writing will most likely ask questions about you and your project. This is to pick up on those smaller details and to potentially help you answer questions you have not yet considered.

The more detail you include in the beginning, the faster the design process can begin.

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I’m a client, do I need to write a brief for a Graphic Designer?

You do, sorry. Or at least a brief needs to be written by somebody! A brief can be regarded as a boring but crucial step in the design process, whether it be my design process or somebody else’s.

I love a client who has seriously considered a brief, even if they are somewhat unsure of what may be involved. It shows some thought needs to be made, even if they are unsure of what is involved with the journey.

If you are stuck, I am more than happy to help in this stage as a consultant in a ‘pre-design’ phase of your project.

How to write a brief for a graphic designer




This is a list of key points and stages to consider when constructing a design brief for a graphic designer. Great for beginners and… seasoned brief makers!

  1. Purpose of the project
  2. The plan ( if you have one )
  3. Budgeting
  4. Timeframes
  5. Target audience
  6. Any brand or brand guidelines
  7. Format for deployment
  8. Any limitations
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What is the project’s purpose?


What is the purpose of the project? This can be incredibly beneficial to share when considering how to write a brief for a graphic designer.

The what:

  • Is it to expand the business?
  • Launch a new product range?
  • Promote the service that you are already offering?
  • Is it a create a logo to do ‘X’?
  • Design a Kickstarter page to excite potential backers?
  • Create a piece of box art for a board game?
  • Content graphics for a blog?


Establishing a basic ‘want’ or what, rather than just spouting, you need some chaotic creativity in your day. This is important for budgets, sanity, and all else.

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PLAN – Even a loose one is important for a graphic design project

You will need to have some sort of a plan and end goal in mind for the project. Otherwise, where will the project start and end, and what are the terms?

Unless it is a day rate or a fixed-term project, working on a series of smaller projects. Even still, it is likely that this too will have an end goal even if not s solid plan.

If you don’t know what it is that your business needs from a designer, that’s OK! Some designers could help. I have worked as a design manager, for bigger projects, I would never work without a plan.

Even a small one.

Without a plan or an end goal, even a loose one, you will end up going around in more circles than is necessary. Leading to frustration, costing time, money, and making a surprisingly challenging job – even more challenging.

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How to ask yourself questions when creating a brief for a graphic designer

People don’t always understand designers, designers don’t always understand people for that matter!

I remember asking a former colleague questions for a project, only for that person to start accusing me of ‘asking too many questions’ in tone that suggested I was picking on them. Or to be more specific, they are accusing me of only asking them all these questions. Yes, a lose-lose scenario sadly. Strange how this stuff stays!

Designers should ask questions – that is that. Unless they are managerial or business owners or something similar, they will need to know what you are trying to achieve. Intelligent design requires questions most of the time.

There is a way of marrying project requirements with ‘how to write a brief’ for a graphic designer. Here is a pair of graphic design shoes for you to wear.

The Designer’s Shoes (Designer’s Brain )

  • What is the aim of this project?
  • Is this part of a bigger picture?
  • Has a budget been written, and can what needs to be done be done within budget?
  • What are the client’s expectations? ( Whether realistic or not )
  • How can I do what needs to be done?
  • Will they give me resources, logos, photos, fonts etc?
  • Can I make this look awesome?
  • What is the overarching tone and vibe?
  • Has this person worked with other designers before?
  • Is the person great to work with?

To name a few.

These are some of the examples I will ask myself, on how I can help a client achieve what it is they want to achieve.

To translate to the client, you may wish to consider the following when creating a brief for a graphic designer

Types of things to consider as the client – (Client’s Shoes )

  • What is the purpose of this project?
  • Does this tie in with a bigger project?
  • What do I need?
  • What do I want? ( or better still, what does my ‘customer’ want or need )
  • Have I considered the competition?
  • Have I checked any legal pitfalls or copyright issues?
  • Will the designer ask for things like logos, photos?
  • Have I done my homework?
  • When will…
  • Will my budget and expectations align with the designer’s expectations?
  • Have I picked the right designer for me?
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Writing a brief for a graphic designer | The Dreaded Budget

Dum dum dum! The budget… the deal maker and deal breaker!

The budget is important.

The design budget will affect the amount of time, resources, and other expenses that will be allocated to your project. When considering a budget, you may hear words and phrases such as ‘fees, deposit, rates, when will payments occur’, and so on.

One of the most common questions I get asked, sometimes before I have been supplied with a brief, is…

“How much?”

Before settling and agreeing on a project with a designer, you need to talk with your designer about how much you can afford to spend and what they are willing to do. And, what is it they need to help with! The more information you can offer, the easier it may be for a designer to estimate their quotations.

Below are 2 methods of payment types and methods to further illustrate how a designer may expect to be paid.

Rolling day rates – what are they?

Charging by the day is just that. A designer bills for their time on a day-by-day basis. A client and designer may prefer this method for larger, more experimental projects. In certain circumstances, this may be more mutually beneficial for both parties.

The pay by the day is far more open-ended financially and allows more room for creative freedom and development. A drawback with this free-flowing approach is that money can keep on going into a project; regular checks on the amount of money spent on a project is wise.

It is also a good idea to see if you can get a ballpark figure in the beginning, especially with smaller businesses with tighter purse strings.

How to write a brief for a graphic designer handy tips!!




*As a tip, whatever the ball park is or was, it can be wise to allow room for plenty of financial padding, but that is a topic for another time. Especially when considering how much it costs to design a board game. Money can keep going in more and more.

Design project fixed price – what is it?

A ‘fixed price’ means pretty much what it says, the budget is ‘fixed’ – it has a spending limit! This method means there is a roof or cap on the amount of money that can be spent on a design project. A certain amount of funds may be allocated to a campaign or project which is controlled either by the company’s directors, owners, or accounts department, or by a 3rd party.

Companies that are given grants may prefer to work this way and pay in larger lump sums as opposed to smaller, more time-consuming milestones.

Fixed price budgets can be great if it suits both parties. But there are realities that come with this that may be alarming.

Questions mark graphic - why can budgets change?
Why can this happen?

It is not uncommon for contracts and prices to need to be re-evaluated mid-way through a project, however disruptive this can be.

There can be a variety of reasons for these changes, such as new ideas coming into play, not enough information being given at the start, a change of information, more decision makers getting involved, a change in project scope, and generally, more time and work needed to complete a project. Typically, it comes down to more being heaped onto the designers to play to do what needs to be done!

There are many variables.

Substantial changes to a project specification can significantly alter fees and budgets. There is most likely a term for clients who intentionally omit key information, but this evades me for this post.

I work with the term fixed ‘estimate’. And there is a valid reason why I now address it as so.

Consider the timeframe when writing a brief for a designer!

The when!

I need ‘x’ by…
How long will it take?…
Can I have it by?…
How long will this take!…

And other phrases to that effect.

Take into account when you need a project to be completed. Even seemingly smaller projects can take time to finish. This can be due to the designer working on several projects at once, and other life and work commitments coming into play. And… the process is just taking the time that it takes!

When writing the brief, consider dates and deadlines – if applicable.

  • Don’t leave everything to the last minute
  • Don’t supply key information such as text, photos, and assets at the 11th hour for the designer. ( Do it at the start! )
  • Don’t vanish without a trace ( designers need communication )
  • Don’t set unfair time goals and expect not to be disappointed

Make sure to get everything ready from the start, or at least as much as possible! If you are unsure of what you need, how long it will take!

Consult a designer.

Let the graphic designer know your target market

When writing a brief for a graphic designer, you should consider your target audience. It can also be prudent to place some of your target audience’s wants and tastes above your own.

Stipulating who your target audience is… is an important stage when considering your design brief and how to write it.

Here are some criteria based on your target audience:-

  • Children
  • Teens
  • Adults
  • Professionals
  • Tourists
  • Trade
  • Age
  • Sex
  • Religion

And so on.

When submitting your brief to a designer, consider who the end product is for.

Are there any existing logos or brand guidelines?

Do you already have existing brand guidelines for your company?

If you have any existing logos, style guides, fonts, dos and don’ts for your logo and branding, remember to include this in a brief or submit this as a separate document to your designer. This is especially important if you are forming a new client and graphic designer relationship.

Any relevant brand guidelines can be incredibly beneficial to the designer.

Example logos
You may find this article interesting about logos!

How do you want your design project formatted for deployment?

How do you intend to ‘deploy’ the project?

Will this be a small web banner? A flyer? Will you be using a printer? Will this be for the screen? Or will it be for print?

Having some idea of where, when, and how you intend to use your design can be important for a designer.

You may need your artwork supplied as a PDF, a JPG, or… as an AI file, or something else entirely! When considering how to write a brief for a graphic designer, consider how the artwork could be used in the future so that the designer can offer the best solution going forward.

Include any potential limitations in the brief


When establishing your brief for a graphic designer, is there anything that a designer aught to know about you, your business, or the intent of your project?

  • Is there anything that the designer can’t do? Or should I do?
  • Will it be for a certain target demographic?
  • Politically sensitive?
  • Colours that should be avoided?
  • Themes best avoided?

Writing a brief for a Graphic Designer | Basic Free Checklist Summary

A checklist and summary of what you may wish to include with your brief, plus any other useful details. See this as a raw recipe and ingredients of what the designer needs to include!

I can smell the tasty design dish now!

In short, consider the following when writing your brief for a designer:

  • 1 Purpose of the project
  • 2 The plan ( if you have one )
  • 3 Budgeting
  • 4 Timeframes
  • 5 Target audience
  • 6 Any brand or brand guidelines
  • 7 Format for deployment
  • 8 Any limitations

Considered adding the list above to open the discussion with a designer – such as myself, to see what needs to be done from there.

All in all, if you have made it this far, don’t overthink it too much. Write something down and see if a designer can help you somewhere.

You may find this post interesting –

How to write a brief for a graphic designer - the design process

My design process in steps.

Other subjects around graphic design and processes

There is a saying that I have heard from varying jobs – it is an army saying that I think is great. I would like you to remember it…

7 P’s – ( Even applicable when writing a brief for a graphic designer )

Piss Poor Planning Promotes Piss Poor Performance.

And it is too true. If you can’t remember anything of what I have said about how to write a brief for a graphic designer, try to remember the saying at least.

Source : 7 P’s

Information and content copyright www.jimmsdesign.co.uk – 2025 and property of this blog.