What Is A Graphic Design Process? An Illustrated Explanation

What is a Graphic Design process?

As in the creative process used by professional Graphic Designers.

This is a common question I hear from both new and old clients. I have illustrated this article to educate and explain the basics of the ( a ) graphic design process.

What is a graphic design process title graphic with steps



Before providing a generalised overview of ‘what a graphic design process’ is, and how it works, I wanted to dispel some common misconceptions about the graphic design process and discipline as a whole.

  • Conceptual graphic design does, or should have a process.
  • Graphic design isn’t just about making things look pretty. It needs style and substance. It should have an objective.
  • Good or relevant graphic design does not manifest from thin air.
  • Commercial graphic design is different from just ‘pure art’ and expression.
  • Graphic design existed long before the Adobe Creative Suite.

Those are some points I wanted to raise and resolve before going into the details of how a Graphic Design process works for many designers in a commercial setting.

So…

What is a Graphic Design Process? ( Short Answer )

A graphic design process is a series of steps Graphic Designers use to create visual content. This content can come in the form of logos, advertorial, online media, and print collateral. The design process will typically run in stages, often starting with the project brief and objective, the creation of ideas, through to development of the final artwork.

The design process is not only great for managing the workflow and adhering to a design brief in an efficient manner. It is also a great way for both the client and designer to explore the possibilities and potential outcomes of the design journey.

As part of the process, It is common for experienced Graphic Designers to assess a brief, plan a course of action for the design, and execute what needs to be created. While also keeping an open line of communication.

It is common for some Senior Designers ( and some Junior designers ) to openly discuss their design aims so that objectives set by a client, team lead, or managers.

As a breakdown, these steps may resemble the following – depending from designer to designer.

Core Design Steps May Involve:-


That is, of course, a simplification of how a graphic design process works as a commutative approach across the industry. Each company is different, as is each designer and sub-discipline with ‘design’. As well as Graphic Design.

My bias and perspective on the design process

Before going into the details of my design process in steps, I felt it responsible to mention to you as a reader, I work and have worked in graphic design.

Before becoming a ‘Freelance Designer’, I worked in-house at a company for over 8 ¾ years. During this time I had the opportunity to work on a broad variety of graphic design projects both online and offline. I learned a lot. I could have cried sometimes too!

My skills, my processes, and my steps had a significant influence on my previous employers. Not only just on creating the final design but in the processes that lead to that final design. This post is not about my skills and experiences, that is what CVs and about pages can be used for.

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What is a Graphic Design Process? | The Caveats

1 ) Not all graphic designers work in the same way.

2 ) Some designers are at different points in their careers.

3 ) Some Graphic designers have worked in different sectors and industries.

4 ) It is quite likely that you will meet multi-discipline designers who may have a mish-mash of the process illustrated in this post.

All and more of the factors above can influence how a designer works. Please keep this in mind.

Graphic Design Process Diagram | Illustrated Explanation

Below is a simplified diagram of the graphic design process used by many Graphic Designers, including myself. Although this is a simplified version of the core workflow and processes, it does offer a simple overview of the whole design process employed by many graphic designers.

Graphic Design Process Steps – Overview

This is a breakdown of the design process and core stages. Each paragraph explains each step in detail and allows you to read and re-read certain stages at your leisure.

Stage 1 ) The Graphic Design Brief

What is a graphic design process Stage 1 )

The ‘brief’ is a crucial part of a design project, be it in Graphic Design or any similar field. The design brief is an opportunity to establish core goals and objectives for a project – normally set out by a client or business owner.

You can also imagine the ‘brief’ as setting a mission. This mission is given to a designer so they know what the aim of the project is. Without one, the end objective of what a design needs to achieve is left to costly guessing and piecemeal assembly of what needs to happen.

A design brief is very important. You shouldn’t work without one.

How can you or a designer find a solution when neither party can establish what the problem is?

Or… what the aim of the project is?

It is also harder to plan a budget for a project without one.

It is best to establish a clear brief as early as possible. This will save time, headache, and money for both designers and those setting a project.

What happens if you work without a design brief?

Without a brief – especially a written and mutually agreed one, proper communication between the designer and the person setting the brief is more likely to fail. This lack of clarity can also lead to the disintegration of a working relationship, poor budget control, and potential and unnecessary resentment between both parties.

Make sure to create a brief.

A brief can act as a mutual ‘project map’ to establish what, when, and how a design project needs to be fulfilled.

As for myself, I will often refer back to a brief or a “specification and agreement” to see what I’m working towards with the client. It could be regarded as a loose recipe to follow also for want of a better analogy.

1.1 Quickfire Tips For Constructing a Basic Design Brief

When creating a design brief for a graphic design project, try to consider some of the following :

  • Who?
  • What?
  • Why?

These are all things I consider when working on a design project.

When creating a brief you may wish to consider formats, mediums, and any restrictions or limitations that may impact the project. It is better to give detailed thought at the beginning, rather than part way through.

The “Who, What, and Why” can act as a great starting point and framework for creating a brief. If you can establish the who, what and why. Designers such as myself can establish the how and the details – it can help us better solve problems or avoid them altogether.

However, it is not also uncommon for me to collaborate and consult a client and the, who, what and why. It can be this that helps to craft a brief and point the client in the right direction.

Graphic designers don’t know your business!

The majority of designers, most likely, won’t understand your business as much as you do, especially if working on short-term freelance project.

When constructing your brief, it is better to assume that a new designer, or a designer you haven’t worked with previously, knows absolutely nothing about your business. From here, write all that is relevant to share with the designer in translating your initial thoughts into a well-rounded, well-described brief, with a clear direction.

This can be trickier than it sounds and there is no harm in seeking tips and advice.

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Stage 2 ) Collecting Information & Research | An Important Stage In The Graphic Design Process

What is a graphic design process stage 2

When looking at the stages and steps to a graphic design process, collecting together information, data, files, images, and text are all important aspects of the creative process. Especially when exploring new ideas.

The degree to which research is carried out for a graphic design can vary from project to project, but there are common patterns that are adhered to by many designers.

The preliminary research can be carried out by the client, designer, or both parties. In this stage, it can be a case of collating together: photos, data, logos, or anything that is useful in aiding the designer to create a compelling piece of visual design.

*Designers: When working with clients, encourage them to share research or at least mention that time will need to be set aside for research projects, this is something I do. I have listed some examples of what may be collected together for graphic design research.

2.1 ) Collecting Information

Collecting information together for a design project may consist of the following:-

  • Data
  • Photography
  • Fonts
  • Logos
  • Things can inspire
  • Plans

Initial copy or ‘text’ is a common requirement for design projects. As a designer, I tend to request this as early as possible so I can plan the space around and accommodate the word volume. This can apply to books, webpages, and many other mediums that require written words for the project.

It is quite common for a designer to also be aware that a certain amount of editorial changes are likely to arise later in the project and allow for wriggle room. It is still best practice to have as much of the word count calculated sooner rather than later.

Images and photography may also be sourced or collected together in the early stages of the design process, along with logos and brand guidelines.

2.2 ) Graphic Design Research

Research, or ‘design research’ is an important stage when it comes to the design process. Research can help form, inspire and guide the overall direction of a project.

For large or medium-sized projects, research is a vital tool in not only greasing the design wheels of your project but in helping to form a better more polished product. I am a big advocate for good research across various mediums, design being a key one.

Here are some examples of what the design research stage may consist of, noting that the criteria can vary from project to project and designer to designer.

What design research may consist of :

  • Studying competition.
  • Searching areas such as Pinterest, magazines of similar platforms for certain ideas.
  • Checking what types of design will appeal to your target market.
  • Looking for any relevant or inspirational criteria that can impact your final design.
  • Avoiding accidental copyright infringement.
  • Considering what courses of action will serve the project.

These are just some examples of what the design research phase may include.

Some freelance designers may prefer that the client does the majority of the research before contact. This can leave the designer to focus solely on the creative aspects of a project. I am of split opinions.

On one hand, I like to know that the client has at least carried out some basic research for their own product and business before speaking to me.

On the other hand, I also like to add to the research and build upon what the client has already found the further steer the course of a project, I tend to tweak and steer this from brief to brief.


Research Examples | Core Design Process

With the links below, I have pointed to where you can read more on case studies and research I used for some projects.

Here are a couple of links that may be of interest :

kiosk design
Aardman
Part of design process for Aardman project




Stage 3 ) Initial Ideas | The Ideation Stage

What is a graphic design process Stage 3

“On the other hand, designers have to be realistic. People change their minds.”

It is common practice for graphic designers, especially those of a more conceptual vein, to come up with an idea or a selection of ideas early in a project. However, strictly speaking, this is not a default practice for all designers.

Some designers may only work with one idea and revise this single idea as opposed to working with a variety of ideas and short-listing the strongest.

Depending on fees, time, and requirements, design ideas (ideation), can vary drastically in quality and finish. Each designer may only create a short selection of ideas and others may create a broader selection of ideas to illustrate intent and potential avenues a project can take.


In the earliest stages of ideas creation or ‘ideation’, what is presented may be little more than a rough drawing or digital sketch to illustrate what will be created.

Speaking for myself, I will often use this stage to discuss what has been created and why I have made the choices I have made. Here is an example idea.

Early project ideas


Each designer is different, and our tools and methods may differ. But as a generalisation, design ideation may be presented in the following formats :-

  • Rough sketches and drawings on paper
  • Digital drawings
  • Or rough digital mock-ups ( as proof of concept )
  • Loose thumbnails ( small drawings )
  • Doodles
  • A selection of ideas with labels
  • Annotated concepts showing reasoning

The idea and the idea development stage can blur when it comes to developing a design.

To illustrate this flow – here is an image from another blog post – Design Journey.




For many conceptual-based graphic designers, the idea stage is a core stage in the design process. As a conceptual design. Here are to projects and case studies that may further illustrate how a project may go.

( Important ) The Ideation Stage May Need To Be Revisited


*There is no guarantee that the original ‘proof of concept’ from the selection of ideas will become the final product. Although costly, time-consuming and frustrating, it is not uncommon that a designer will need to backtrack to this pivotal stage once a project is near completion. I have on occasion had to do this on graphic design projects.


List of reasons as to why a graphic designer may need to revisit the ideas stage:

  • Executive discussion outside of design influences has come into play
  • Senior management wants to revisit or change course
  • An idea isn’t as good as originally hoped
  • New criteria and information have come into play that weren’t known before
  • Fussy clients
  • Too many people have differing opinions on a project
  • Weak project planning or thought given to the brief in the first place
  • A better idea came along

These are just some of the reasons why a designer may need to return to the proverbial drawing board.

Whoever said design was easy needs to actually work in design, or at least share their secrets to make it easier for them.

Revisiting or needing to backtrack to the ideas stage of a design project is sometimes required – there is no way to avoid it. However, it is best avoided for the sake of the client and the designer. Budget restrictions and time constraints can lead to rows between both parties if, for example, the culprit is a poorly written brief or the disregard for the sign-off stages.

On the other hand, designers have to be realistic. People change their minds.

If the design journey was a straight line, both the designer’s and the client’s lives would be a lot easier. Many internal and external forces will require a designer to revisit other ideas, even if the first choice was put into play.


Do all graphic designers create a range of ideas? ( Ideation )

No, not all graphic designers will create a range of ideas for your brief. As mentioned above, it will vary from designer to designer and from skill level to skill level. Not all graphic designers are conceptual designers. Some graphic designers will have certain leanings towards ‘creative artworking’ , marketing, etc.

It is beneficial to discuss with a graphic designer before embarking on a project. Ask about their process and methods. Make sure there is a clear brief between the designer and the client.

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Stage 4 ) Development Stages | Graphic Design Process

What is a graphic design process stage 4


How this stage translates in reality will vary from designer to designer. But as a general rule – it will work accordingly.

Once both the designer and client ( or clients ) have shortlisted the preferred design idea or ideas, this will then lead to that idea being developed. Being ‘developed’, or ‘developed further’ may consist of the following actions:-

  • Polishing the aspects of the design
  • Building upon the visuals to establish the viability of a concept
  • Moving the design to a delivery-ready stage

In layman’s terms, the development stages translate to the spit and polish applied to the shortlisted idea. The development stage can also be further proof of concept, in which an idea is built further.

Speaking for myself, this is the stage where I straighten up text, remove burs, tweak compositions, and add the final ingredients to get a design over that proverbial line.

The later development stages are when a design moves towards completion. Be it a piece of print media or as a digital project.


Common Situations That Arise In The ‘Development’ Stages

From my own experience, the development stage is the part of the process in which an idea is stress-tested against the brief.

It not uncommon for senior managers, CEOs, business owners and anybody else in between to have additional opinions on overall design direction – some relevant, some not. This is the reality of working with humans on a design brief.

Project requirements change. What was initially established as the winning idea, does not strictly translate to what was hoped when it comes to Graphic Design. Project scope can change, and external influences can derail the path of your project – there are many various factors when it comes to design.

Even in the development stages, I have had situations in which 2 of the same idea ( colour change for example ) have been created side by side.

Imagine A Development Tree ( illustration )

Design development can be one of the heftiest stages of design. I wanted to illustrate the development flow for the mid-to-late stages of a graphic design project.

This is a scenario.

A favourite idea has been selected. This idea has been polished and presented before the ultimate decision-makers. They like the design, however, somebody wants to see the same layout but on a different background. You have run with the same idea and made some minor changes. A sub-version of a main version – sound complicated?

What is a graphic design process idea selection - diagram
Range of ideas selection graphic design diagram

A single idea has been selected. This idea will make up the trunk of the flow and energy to design.

From this single idea – the trunk of a tree – a single branch or node will stem.

On some projects, as is the case with experimenting with some minor variation of core ideas. 1 or 2 twigs will stem.

These ‘Twigs’ may be little more than a colour variation, or position change. Or some minor experimentation alignment.

Development Versions

Or to further illustrate, as a tested method I have used in the past. It makes look like so:

  • Version 3.1
  • Version 3.2
  • Version 3.3

Or it could also look like this.

development - graphic design process




The number 3 could represent ‘Idea 3’ and the variant or version ‘1’ and 2, and 3. And so on. It is similar to version releases.

3.0 = The main version

3.1 = May equate to almost the exact same look, perhaps a text change

3.2 = Still much the same as 3, only that the text and, text colour were changed to a lesser degree

4.1 ) How to communicate with designers regarding project development

Communication is an integral part of graphic design.

The very nature of graphic design is visual ‘communication’ and open dialogue is a must to ensure that the project is the best that it can be.

Communication should not stop with the end visuals.

Not being able to keep an open and frequent line of communication between the designer and client ( or manager ) allows more room for errors, misunderstanding, and needless time wasting which could have been easily averted with conversation. I am a big advocate for working as close with a client as possible as emails alone can miss those ‘water cooler’ moments.

Communication is important from start to finish, not only in the development stages but throughout.

Typically, communication in the development stages of a project will take the form of feedback on what has already been created by the graphic designer. A client will offer a point of view as will a designer. ( hopefully ).

Communication and feedback may come in this form :

  • Exchanges between emails
  • Phone calls
  • Video meetings
  • In-person meetings
  • Platforms in which you can message your team
  • And SMS – And Whatsapp ( both of which are my least favourite lines of communication when it comes to design )

4.2 ) Design Feedback

“ Can I just ask…”

“ This is will be quick…”

When an idea has been chosen and developed, it is at this latter stage that a client, client or team member will offer further feedback with regard to a design. And, if you are a designer reading this, it is a stage in which you brace yourself.

Once the feedback has been communicated to a graphic designer, they will then respond and act accordingly to that feedback.

This feedback to the designer may resemble the following :

  • Make some minor tweaks and adjustments
  • Listening the what the client has to say and offer polite help and advice in return
  • Refining the design
  • Preparing for completion
  • Or potentially going back to the conceptual stages
  • ( Or crying )



Stage 5 ) Core Design Steps – Refine Design

What is a graphic design process Stage 5

Refining the design typically entails polishing ‘the developed’ artwork to completion. A project will be at a level of final draft in which the artwork is ‘near ready’ to be sent to the client, production or print. This is the latter stage of a project.

Refining a design can involve minor tweaks, minor changes, or the very last touches to the design and a once-over from the person giving a sign-off.

It is common for me to hear some of the following types of phrases at this stage ( paraphrased ) :

  • Could I add an extra word?
  • Can I add a comma?
  • Let me show it to management again!
  • It looks lovely thank you!
  • … ( silence )
  • Can I just ask…
  • Could the thumb be moved 2 pixels
  • Let me know when you are ready for an invoice
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Stage 6 ) Core Design Step 6 – Deliverables & Sign Off

What is a graphic design process Stage 6

The final stage of the process – the Sign off. This phase may seem self-explanatory, but for the sake of completeness, I will elaborate.

The ‘Sign Off’ can refer to the stage in which a head of a team ‘signs off’ a final design or interim stage of a project. This may be a verbal or written formal declaration that what is being presented, is the artwork to be passed to the next stage.

In this instance, the ‘sign off’ on the final artwork – completion.

The ‘Sign off’ in the design process may take the form of the client saying that they are happy with what they have seen and wish to sign off the whole, or part of the project.

When at this stage, It is also wise for the client to assess their artwork closely before agreeing to sign off any design work. When artwork has already been sent to print as a PDF, it can be costly or sometimes impossible to remedy any mistakes once a project has been printed. Any mistakes need to be remedied with hacks and workarounds.

This is not strictly speaking as rigid as digital design, as projects tend to be easier to remedy and amend but this is still not a guarantee.

The Graphic Design Process | What Are ‘Deliverables’?

What are deliverables in design?

Speaking in terms of graphic design, the deliverables are the complete assets and artwork made by the designer. All completed artwork, files, and supporting documents are often referred to as ‘deliverables’ or final artwork. The completed artwork and supporting items are often handed to the client or owner when a project has been marked as complete or signed off.

This is how the deliverables may come into play at the end of the graphic design process.

Once a graphic design project has been signed off or marked as complete, it is common for the graphic designers to send the final print-ready artwork to other the new owners of the artwork.

Or if working internally the designer may package the artwork into a PDF and this is passed to another department for validation and QC for being shipped or sent to print.

* It should be noted however that companies do have their own ways of validating and signing off projects, do keep this in mind.




6 .1) Scenario 1 | Design Process | What Is a Freelance Design Project Sign-Off?


‘Sign off, marked as complete, green-lighted’ or any other similar terminology can all be markers to signal the end of a project. When working with a client on a design project, I will ask the client to sign off on the final artwork before sending the final versions across.

This is a rough example of how a Freelance project process may flow towards the later stages of a project :

  • Client sees work
  • Requires small changes
  • These changes are then sent to a client
  • The client then sends across their approval, assuming that they do approve of what they see
  • Project is either sent to print or packaged up and passed to a client or both


6.2 ) Scenario 2 | Design Process | Internal Design Team Sign-off

As above, ‘Sign off’, ‘marked has complete’, ‘green-lighted’ or any other similar terminology can all be markers to signal the completion of a graphic design project.

A key difference based on my experience from working in-house design positions, ‘a sign-off sheet’ or an Excel spreadsheet may be used to mark off the stages or parts of a project that have been completed.

There are often more people with internal teams when it comes to the sign-off in-house who will want to see or understand the status of a project.


What is a Graphic Design Process – Conclusion

A graphic design process or workflow is a process or system in which a piece of graphic design or visual communication is created following a sequence of important steps. These steps will often include research, collection of data and information, ideation, development of an idea, and the delivery of that idea in print or digital form.

This process is what follows as the end result of what was assigned in a brief.

You may also find this post interesting.

What is a graphic design process journey




Other topics around the graphic design process:




Or if you have a project and brief, feel free to get in touch via my portfolio website or read a bit more about me.

How to edit text on your card artwork in Adobe Indesign – No fuss

How to edit text on your card artwork in Adobe Indesign! This short tutorial shows you how to make some quick and easy edits to the text in your card artwork in Indesign. This post also covers some general text frame editing.

Editing your playing cards should not be difficult if you know how, and have the right tools.

It should be noted that this article focuses purely on the card editing stages, and not the whole card creation process.

This is a general help article to edit text on your card artwork in Adobe Indesign. You don’t need to be an Indesign guru or know your way around data merge to follow this.

How to edit text on your card artwork in Adobe Indesign – No fuss

In addition to editing text frames in your cards, this post will also help if you cannot edit text in Indesign.

This tutorial is ideal for those that just want to jump and edit the text quickly and hit save. It’s short and sweet, quick and dirty – no fuss. Or however else you want to describe quick text edits for game cards. The same applies to editing text too.

Troubleshooting tips are at the end of this article if you are having difficulties selecting the text box for example.

Common Question | Ways of editing the card text in Adobe Indesign

It is quite common for me to hear “how do I edit text on the cards” after I have created the initial prototype for a client.

With the card artwork, it is often in my client’s interest to know how to edit the text themselves or assign somebody else to edit the text. This is especially true in the late stages of production or mass production for various reasons.

One being, I’m not a copywriter profession!

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How to edit text in Indesign on your card artwork – put simply

In order to edit the text easily, open the document in Indesign ( if you’ve not done so already). Select the card face you want to edit, ( use the pages panel ) and change the text. You will then need to save your work or export it if you are intending on sending the work to print.

That is the simplified and short answer to editing the game card text in Indesign.

How to edit text on your card artwork in Adobe Indesign – No fuss

I cannot edit text in Indesign!

If you are finding that you cannot edit text in Indesign or you cannot edit the text on the cards. A few of the reasons could be either the text frame is locked, the layer is locked, or you need to override the master page template.

You can read more on editing your text frames in Indesign at the bottom of this post.

6 Steps to editing text in your card artwork In Adobe Indesign

1 ) Open up Indesign

Assuming that you already have Adobe Indesign installed, in order to edit the text you will need to have Adobe Indesign open.

If you don’t already have Adobe Indesign, you can download it. ( make sure to download from Adobe – DO NOT BUY OR DOWNLOAD from an unknown source )

Make sure that you have permission to install the software and that your computer has the technical requirements to run Adobe Indesign.

*Friendly Disclaimer | Adobe Indesign is not run or owned by myself. Indesign is part of the Adobe Creative Suite. I cannot take any responsibility for any loss or damage incurred should you download any 3rd party software or Adobe Indesign. Please take precautions!

Please check all the requirements from their official website before downloading. ( Adobe Creative Suite ) And make sure that you download the software from a safe source. Do not use any unauthorized 3rd party platforms when downloading InDesign. ( also based on past experience )

2 ) Open up the card artwork

You can either ‘Open’ the artwork from the ‘File’ drop-down menu in Indesign ( File, Open – Select artwork ) or you can open the artwork by ‘dragging and dropping’ the artwork onto the application icon from your desktop.

Or if you have your recent items window on view when you start up Indesign, open your document this way.

Tip – Don’t overwrite your original card artwork!

As a tip, I would strongly advise that you create 2 versions of your artwork and leave the original intact. If you edit the text, change something and save over the original artwork ( ruin it by accident ) you won’t have a way of back-stepping from this mistake.

Create another version! And avoid editing the original version. A piece of advice from past experience.

3 ) Navigating the card artwork for your game

Theoretically, you now have your card document open in Adobe Indesign. It will look something like this.

If you have used a template or a file such as the one shown in this article, then you should be able to scroll up and down through the cards. As you scroll up and down, you should see the back and front of your cards.

How to edit text on your card artwork in Adobe Indesign – No fuss

Or, as an alternative way of finding the card you need, go to window > pages. If this tool panel is not already open.

How to open and close Window/pages panel ( Adobe )

4 ) Select the card you wish to edit

You can either scroll up and down to go through the cards, which is okay for smaller decks, but not as efficient if you have a larger deck. Or if you have your ‘pages’ window open, you can double-click on these to jump to the card you want to edit. This is a faster and more effective method of navigating through your cards.

( Handy tip! Did you know you can see which page you are on at in the bottom of InDesign interface when you are editing the card you want to edit? The illustration above has a close-up of ’19’ to show this. )

5 ) Find the text box ( interacting with an Indesign text frame )

Assuming that you have now selected the card you wish to edit. Go to the text box ( as shown below ) click on it, and edit your text!

Tools you should only need!

If something has gone awry, here are some simple steps to follow.

How to edit text on your card artwork in Adobe Indesign – No fuss
  1. ) Make sure that you have the ‘selection tool’ active.
  2. ) Go to the box or area you wish to edit.
  3. ) Double-click the text box.
  4. ) Find the word or sentence you wish to edit.

If you are having trouble being able to edit the text or some of the text, this bit of troubleshooting may help. Cannot edit text in indesign – help!

6 ) After you have edited the text

Now that you know how to edit one text box and all has gone smoothly, you can edit any basic text box in these card files.

Once you are happy with your work and your edits just make sure to save your work. You can save your work by going to file ‘Save’ or ‘Save As’. Or by pressing CTRL+S ( Apple + S ).

7 Bonus Step ) Exporting your file for print

It should be noted that this process is a bit more nuanced and may require more experience and skill in saving your work correctly. It can be easy for somebody inexperienced ( or with experience! ) to run into difficulties when setting files up for print.

Remember, when doing this that you are shouldering the responsibility for all the print production for your cards. If you would like somebody to share the burden feel free to get in touch or read more here. Card game design.

  • ‘Export’ your file as a PDF’
  • Remember to Select all pages if you wish to save/export all pages for print.
  • Double-check that the images are above 300 DPI when exporting ( otherwise you will get a low-res file )
  • Check that it is in CMYK
  • Hit ‘Export’ and select a location

This is a simplified version of how to edit text on your card artwork in Adobe Indesign. The added end step also instructs how to save your work and export it for print.

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Troubleshooting Game Card Editing in Indesign – cannot edit text in indesign!

When looking at how to edit text on your card artwork in Adobe Indesign, sometimes it is not as straightforward. There can be issues such as locked layers, master pages being selected, or even limitations with hardware.

Here are some troubleshooting steps for editing the text on your cards.

How to edit text on your card artwork in Adobe Indesign – No fuss

Why can’t I select the text box? I can’t edit my text frame!

This could be down to a couple of reasons as to why you can’t edit the text box in your file. Here are some of the potentially straightforward and obscure reasons as to why you may not be able to edit your text :-

You don’t have enough ram/processing power on your computer

If your computer is struggling to run Indesign properly, an odd quirk that can show up is an inability to edit or select text boxes.

Possible solutions:

1 ) Turn off other programs such as Outlook, Your Web Browser, and other non-essential applications to see if this loosens up some grunt for Indesign. Remember to only close nonessential programs

2 ) Change the view to low-res draft mode. This can also make InDesign less taxing on your computer.

3 ) If you have tried all of the above. With a minimal amount of applications still running to allow more resources to go to indesign, close Indesign and re-open it to see if this does the trick.

The object is accidentally locked

There could be a couple of reasons as to why you can’t edit the text in your Indesign document. And, fortunately, the fix for this can be as simple as unlocking your text frame to get it working again.

Here are a couple of ways to check if you have a locked object. Unlocking text frame solutions in Indesign:

– The Object has been manually locked! This is a simple case of unlocking the object. To make sure the object isn’t locked go to > top menu > and check the drop-down for the Object – Unlock all on spread. Here is an image showing the menu option.

( Here is some more accurate information from Adobe on where to find this exactly – unlocking objects )

– Your text frame is on a locked layer. Alternatively, your text frame could be on a ‘Locked Layer’. On your ‘layers tab’ in the interface window, check to make sure the editable text layer ‘is not locked’. ( With a padlock on )

You want it ‘unlocked’ – you may also need to open the ‘layers’ window open.

– You are editing the wrong layer. If you cannot edit your text, it can be as easy as having the wrong layer selected. And, having the layer you want edit locked. Make sure you have your correct layer selected and that you are unlocking the correct layer!

You are trying to edit a master template

Another potential reason that you may not be able to edit the text is that you are trying edit from A, or the Master Page. A way to check is to:-

  • Select the card ( page )
  • Right click
  • And “Override Master Page Properties”

*Just remember not to override and edit the Actual Master template. This may otherwise change the text or design on ‘all of the cards’ or pages. ( remember what I said about keeping a backup? Always, keep a back up file!)

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Thank you for reading and editing the text on your card artwork in Adobe Indesign

That is a share of my experience on how to both easily edit the text on any card artwork or card artwork template for your board game. And, how to edit the text in Indesign – when you cannot edit text in Indesign.

Hopefully, this post has saved some time, money, and headache. Feel free to share this post if you feel it is helpful.

If you would like help in designing a card game or creating some illustrations for your game please get in touch.

Freelance Card Design

Final bit of advice on how to edit text on your card artwork in Adobe Indesign

My final bit of advice on editing your text on your card artwork would be to hire a professional if you are doing this as a DIY thing for your business. Or at least find somebody that knows their way around Adobe Indesign, how to save it etc.

Although I appreciate that budgets can’t always make this a viable option it is still potentially the better option.

Getting somebody that is experienced can save headaches later on.

Other helpful design posts

External Websites Around Creating games

Freelance Design services for cards games – Copyright Jimmsdesign.co.uk

30 tips for creating a graphic design portfolio

Tips for creating a graphic design portfolio. Getting noticed can be difficult in the design field. Whether you are a freelancer, junior or somebody that is looking at changing their career. This post is a list of 30 portfolio ideas that will help you with your design journey. – tips for Graphic Design portfolio

tips graphic design portfolio

This will (hopefully) offer some ideas to create an interview-ready graphic design portfolio.

“There are three responses to a piece of design – yes, no, and WOW! Wow is the one to aim for.”

– Milton Glaser

Tips for a graphic design portfolio that may get you noticed

I will answer quickly the question that I was asked recently before going into the detailed list of tips on making a compelling graphic design portfolio. But before going further into these tips for graduate graphic designers, I want to share some of my knowledge and experience when recruiting for graphic design internsships.

Please bear in mind that I am not a recruiter. I’m a designer with over 14 years of experience. I was also a Senior Designer and Head of Department when I used to recruit somebody to help me and the company.

I was a Senior Designer, who hired graduates for junior ‘traditional design roles’, 3 month internships, and freelance positions. And when I say traditional graphic design – mostly print.

Myself and my former colleague, looked through a range of portfolios when trying to find a good fit for the company. Sometimes a job posting would get 100’s of applications in less than a week.

Another interesting piece of information you may like to know – I used to look at portfolios before looking at CV’s. I could write a post about the process but that is something for another day.

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How can I make my Graphic Design portfolio stand out? tips

To get employers, agencies, and or anyone to hire you for a project or job. You need to have a portfolio that helps you shine, resonates with the employer and potentially be on brand with the person hiring. Look at who is hiring and ask yourself whether your portfolio is a match. What benefit can you and the portfolio bring to the role?

Take note, you, the designer will need to put your best foot forward if you want to win that job. You need to show that you can do what is asked of you and that you can offer value to the next role.

What you did yesterday is nice – what you are going to do tomorrow will be what gets you the job.

Not everyone will love you or your portfolio, but you want to give it your best shot until something eventually sticks.

Onwards for 30 tips for creating a graphic design portfolio – list of ideas

1 ) Have a portfolio

In short, yes you need a portfolio to get graphic design roles. Be it in digital or print form. People, designer managers, and recruiters need to see what you can do. This is the first tip. Without a design portfolio, there is no way of ‘showing’ what you can do. Without any examples of work, you are relying on an employer, agency or client to just take your word for it. I cannot emphasise this enough.

Yes, you need to show that you are a graphic designer and you at least have some idea of what you can do. Don’t tell them – show them.

2) Include your best, finished pieces

This is not as common as you might think. Graduates, in particular, tend to can put much process stages and fluff into their portfolios. Although this offers a good insight into how you work, too much can be counter-productive. This can be better shown in asked.

Many employers are in a hurry and want to see ‘results’ but not all.

And, I may burst a bubble here and go as far as to say that you may be working as a creative junior artwork / designer if this is your first role – even if the position is sold differently on the jobs board.

Hopefully, this won’t be forever. But be prepared to see a lot of this when applying for work – especially in the early stages.

Many artworking roles are dressed as creative design work when in fact a manager or client may be telling you what to do, and… you may be pushing pixels around to begin with as a junior designer.

When you also include you best pieces of work, consider making your portfolio like a sandwich. Really great stuff at the start. Less good stuff in the middle, great stuff again at the end.

3 ) Show your technical proficiency

If you have managed to find a job that is more ‘art and design’ or ‘illustrative’ then great! But if you are looking for more mainstream graphic design roles you will need to show that you can create the artwork in common industry standards. Programs such as, Adobe Illustrator, Photoshop, and Indesign are common at the time of writing this.

I would no longer assume that all design graduates come out with these software skills as a standard – not after recruiting interns and junior graphic designers for creative positions. I was surprised some establishments were churning out graduates without any software skills mentioned above at all, and I felt truly sorry for the graduates who sold these design ‘courses’. If that is what you can call them.

4 ) Design notes & annotations in the portfolio

Believe it or not, whether you are going to a meeting as a freelancer, junior or senior designer. People will read your notes and they will want to understand more of what is going on in your project.

You may know what your project is about but others will not, it is often best to spell it out in short sentences. It doesn’t have to be an essay. Just a paragraph with some annotations saying what is going on in a few words.

5 ) Make it relevant and appealing

This is one of the most important points in this list so make sure to pay attention. Make sure whatever is in your portfolio – is as relevant to the job as possible if you want the position.

Employers will want to see what you have done and also what you will do for them should they hire you for the role.

For example, if you are going for a packaging role at gifting company, try to emulate that you can do packaging and that you have past experience in the relevant market. If you have no commercial experience in this and you want to work in packaging and print, create some of your own initiated projects and show what you can do!

6 ) Your portfolio says one thing, your CV says another

Saying that you have x y z is one thing. But if your portfolio tells a very different story to what comes out of your mouth or what is written on your CV it will be evident by the end of the meeting.

Don’t bluff too much as you will waste your time and hiring managers’ time. And managers and directors really don’t have a lot of time to waste.

7 ) Woefully terrible portfolio

Subjective but…

I recall reading a CV and thinking to myself how epic a candidate was. I jumped over to their portfolio and they had just 2 pieces of dubious graphic design work in their portfolio. There was a dinky little piece of advertorial tucked up into a corner of the page promoting a grave-digging business, the other I cannot recall. But it made an impression..!

It was pretty evident that this individual was not a trained graphic designer and that some people in the industry may have been outraged by what was trying to be passed off as a portfolio. In a word – they were bluffing it and their portfolio showed it.

Perhaps they wanted to change their career.

If you are looking at changing career then study design, or at the very least have a portfolio with work that shows you are capable.

Don’t tell hiring managers how good you are, show them!

Also, don’t get me wrong, I don’t claim to be the best designer in the universe but you know… come on. I was hiring! My reputation is on the line and anyone who would put even a basic new fresh out of university or course graduate next to this would probably giggle.

So what to do with your graphic design portfolio – Let other eyes see

So, make your portfolio as awesome as you can! Do your best, look at other designers, and ask yourself some frank and critical questions. This would be a strong tip on how to create a design portfolio. Make it as best as you can! even this will get some brutal remarks most likely. Trust me, I both seen it and felt it.

8 ) Varied but relevant

The closer you can keep your portfolio to the job match, the better. If you have any relevant or applicable pieces that you believe can help land you the desired position – include them.

You want to show projects that are transferable to the position and present you in a good light.

9 ) Not enough work

It can be frustrating even as a senior designer to hear, “Have you worked for anyone else?” or when I was a graduate “is that all?” from a recruiter. As a graduate, the chances are you may only have a few good pieces of work and a final major project that takes up a large portion of your portfolio.

Don’t be disheartened.

Create more work that will draw attention. Sounds easy, but the fact is, your portfolio shouldn’t stop once you leave university or college. If you can try to keep your work up to date and keep adding new and exciting pieces, this will carry you in good stead in the future.

tips graphic design portfolio - encouragement

tips Graphic Design portfolio

10 ) Personal projects

As long as they are good, polished, and relevant, include a couple of these projects in your portfolio. It shows that you are continuously trying to develop and some of these projects are on occasion, more interesting than your commercial projects.

11 ) ‘Discuss’ projects

With your printed portfolio, be ready to discuss not just what you did in the project, but for what purpose. For example, if your aim was to sell a product, mention this in notes and be prepared to elaborate if you are asked questions.

Keep the notes small and to the point but, try to write it in a way that will invite questions and open discussion.

12 ) Real-life examples

If you have created any real-life examples of your work be it packaging, stationery, or retail displays take photos of these and add them to your portfolio too.

Aside from breaking up your portfolio and keeping it interesting, having real-life examples adds a tangible authenticity to the project that a render of a flat image cannot replace.

tips graphic design portfolio - packaging example
tips graphic design portfolio - real life examples
More packaging this way

13 ) If you don’t have real examples

If you don’t have photos or real-life examples then create your own renders and visual mock-ups to show your work in action! And if you can’t create visualisations, you could always consider using a website such as Graphic Burger for freebie mockups.

Websites, such as Graphic Burger have a ton of free mockup kits.

tips graphic design portfolio way of displaying your website design work
UI design

14 ) Have real products and samples for your meeting

Another thing to accompany your graphic design portfolio is to have physical samples of what you have made. So, for example, if you have created a piece of packaging and you have the box – take it with you to the meeting.

People like to touch things – we are tactile creatures.

You can always show some of the work in progress in your portfolio too and then pull out a “Here is one I made earlier”. It can also help to shake up dull meetings.

15 ) A ‘bit’ of the design process

Showing some of how you work can offer a little extra insight into you as a designer, as mentioned before. For me, I will often keep completed visuals alongside some of the rough drawings and processes.

It holds true for both print and digital design.

I have a link here visualising my creative journey

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Tips for a graphic design portfolio – Section 2

This is a small break in the list! 30 Tips Graphic Design portfolio.

Hopefully, this has given you some ideas on how to create an interview-ready portfolio. As a designer, your portfolio is important at any stage of your career, whether you are a graduate or a senior designer.

If you are a graphic design graduate, I have written a post that may help you out.

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16 ) Type of physical portfolio

It should be noted right here and now, that a nice display book for your portfolio is never a replacement for good work and eye-catching design. It is just tidy a professional vessel to show your best pieces.

Since University, I have used a tidy A3 mapac portfolio to display my work.

Your portfolio needs to look professional. No stickers, No A-level ring binders with cloudy sleeves… slick and professional.

tips graphic design portfolio A3 portfolio book.
A3 Mapac

My personal favourite that is affordable is the A3 design book or if you have some cash for the sleeves too, archival cases.

Don’t use the cheaper-looking A2 ring binder portfolio that you probably went to a college interview with. You are a design professional now and you need to look the part, I would also like to remind you that you are in competition with other designers – with slick portfolios.

17 ) Art vs Design

I’m going to say something controversial to some – art & design, in most commercial settings, are not the same…

So, by all means, feel free to include some of your ‘artwork’ if it is relevant to the job.

But most agencies, unless you are an illustrator, are looking for a Graphic Designer – not an artist, and there is a difference, and more so in real commercial settings.

If you look too much like an artist as opposed to a design professional when you are applying for a professional graphic design role, this can work against you in a couple of ways:

  • Secretly, you want to be an artist and your portfolio shows this. Therefore do you have intentions to make this dream a reality? (leave the role in 5 minutes)
  • They are not hiring an artist (unless they are) they are looking for a graphic design professional for the position. You have sold yourself as more artist than a graphic designer
  • You will be frustrated as you probably won’t get to paint. (Who doesn’t love to paint!)

Make sure your skills and portfolio are in line with the job requirements. What you have in your portfolio will reveal more than you realise. Sell yourself to the position.

Then create all CVs and portfolio and reflect this.

tips graphic design portfolio

18 ) ‘Artwork’ in your graphic design portfolio

As lovely as some artwork can be, these more often than not offer an irrelevant distraction sadly. They may look beautiful, but unless relevant to a job or project it is best left out.

Or added to an alternative dedicated artwork portfolio.

If you have provided artwork for ad campaigns, an app, or something similar, include it if you feel it offers something to the job. But only if it offers something to the role. Make your portfolio about the job and what you can offer to the job that will be applicable.

19 ) How much work should I include in my design portfolio?

This question has been around for years and for as long as I have been designing – and in truth. I would struggle to say how much is too little for your printed design portfolio.

– For my printed portfolio, I try to hover around 14 pieces without it getting boring.

– I would say no more than 20 pieces in your portfolio. Recruiters would try to steer you toward around the 14 or 16 number.

Too much ‘okay’ work can dilute the great work. Be ruthless with what you include. it is a delicate balance of best foot forward and not selling yourself short. Or, if speaking to a recruiter for a role, ask them. Include work that will sing to the person hiring.

20 ) Stand out with your print portfolio

The tips and ideas listed in this post are elements of a much bigger goal – what can you do to make your portfolio stand out and get you a job?

Recruiters, HR, and businesses are busy and the chances are if you applied for a position at a company in a big city they will have received literally hundreds of applications. This is especially more likely if you are applying for work in the summer holidays.

How do I know this? Because I have been in the position of hiring for junior design roles.

So, this brings it back round to this point. What can you do to stand out in a roaring sea of busy inboxes?

Create real-world examples of how the project came out, If it is a piece of packaging then try to mock up the packaging. There are websites online that allow you to put together mock-ups if you can’t do this yourself.

If you have designed a kiosk, stand signage – take ‘in situ’ pictures that make a recruiter say “you actually made this”.

Other ‘wow’ factors for your graphic design portfolio

If it is digital design also, use web links to live websites if at all possible, however, it can be the case that website change – some make sure to take screen grabs.

If the website has changed and you only have a UI, create mock-ups of the design inside a computer screen or a Smartphone.

Assume that people will only spend around 60 seconds glancing at your portfolio. What can you do to hold their attention for longer? Also ‘show’ what something is as much as possible.

21 ) Make your design portfolio snappy

Did I mention that business owners are busy (or impatient)? Or both. I’m (and have been) guilty of this. I would advise making it so that your portfolio can be read easily and skimmed.

There may only be a couple of projects that actually catch the employers’ attention so make it easy for them to spot what they are looking for.

22 ) Compartmentalise and structure

Keep your portfolio in some sort of sensible order. Whether this is by project or by a medium such as print and then digital is down to you. Don’t jump between projects.

It will help any recruiter stay on track with what they are reading and make it look like you can apply some order to your projects. Being an organized designer is a huge plus too.

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Do I need a ‘digital’ portfolio?

Yes, in a very short answer. A quick step out here.

I have been asked “do I need a digital portfolio?” or specifically a PDF portfolio. 100% yes. You do need a digital portfolio saved as PDF. Get this sorted first as with the digital age, this will be your first port of call.

When I was recruiting for internships ( you can read tips here on getting an inhouse graphic design internship) and hiring for a junior role, I would also need to see a PDF of work along with a CV. And shall offer a little inside sub-tip right here, right now.

Subtip – After a time I stopped reading a design CV’s first

Think that is an odd thing to add?

It was not uncommon for me to read a great CV from top to bottom and say – “Wow this person sounds great! Let us hire them now.“

Then I would look a the portfolio…

I can recall looking at some of these portfolios and asking myself whether they were even Graphic Designers, it made me feel genuine pity for Graphic designers trying to struggle through and find work in the industry when these ‘have a goes’ were trying their luck.

Secondly. I had wasted 5 minutes of my time reading a CV of somebody who clearly wasn’t a Graphic Designer. From then on I took a portfolio-first approach.

Make both your CV and portfolio as good as it can be. It will help you secure the opportunity you want.

And to answer again – yes you will need a graphic design portfolio / PDF version. It is very important. Which leads to the next point.

23 ) Create PDF or online version of your portfolio

Moving on from physical hard copy of your print portfolio. I will now offer some ideas and insights on creating digital versions of your portfolio with this being the first digital tip.

Create a digital PDF version of your portfolio so that it can fit inside a recruiter’s inbox.

Make it eye-catching and don’t make the recruiter or the person having to hire need to work for it.

Make it as easy for them as humanly possible.

If you are struggling to know which program to use to create a digital PDF portfolio you can use Indesign and Adobe Acrobat and ‘save as’ or ‘export’ from there.

24 ) Keep the PDF small

Don’t send a MASSIVE portfolio to the recruiter’s inbox. This will either take too long to download or may even get caught in a firewall.

So with this I mind, and knowing that you should send a concise version of your PDF portfolio this will probably mean that you may have to trim the fat.

Cull the stuff that won’t help land you the job – next point!

25 ) Create A ‘light’ version of your PDF portfolio

One of the obvious ways of shrinking your portfolio is by losing some of the pages which makes it so bloated and heavy.

Lose projects and be brutal with what you want to include.

If needs be, strip it back to the bare essentials. And then decide what matters to you and what you should include. I can be worth doing this every year. We can call this maintenance.

26 ) Don’t bother sending Wetransfer links to download your WHOPPING great PDF

Please don’t.

Remember when I said ‘make it easy for them’ sending a link or a ‘Wetransfer’ isn’t making it easier for the recruiter to see your work. Don’t make ‘them’ (people hiring) have to wait to download your 2 GB portfolio as this takes time and invites more problems for you.

I tend to strive to try and keep my PDF portfolio under 3 / 4 MB tops so that I can attach it and get it inside an inbox.

From a recruitment standpoint making me have to download a PDF from 100 plus applications makes it time-consuming and more difficult than it needs to be.

So, don’t make a hiring manager download anything. Don’t waste their time.

It will be met with an inner groan. You don’t want to make the person hiring burst a blood vessel!

tips graphic design portfolio - dont do this...
Don’t cause this | tips graphic design portfolio

27 ) Make it easy for the hiring manager

Make it simple. Don’t send dozens of links to various locations. Have all of the big content in a single PDF or keep it all together as much as possible.

The more actions you ask the recruiter to take, the more likely they are to get bored or move on.

And you don’t want that. They are people behind the jobs, after all.

28 ) Links to online presence

In addition to your PDF portfolio, you should have some of your artwork online. And when I say online, I mean on platforms such as Behance, Creativepool, etc.

Putting additional work on websites such as Behance can be a great way of showing off additional work and sending follow-up links. The bits of the process you can’t fit into a portfolio or the bit of a project that didn’t quite make the final cut.

As a freelancer, it is especially important for you to have your work visible online but that is another topic for another day.

29 ) Deciding on ‘not’ having an online graphic design presence

Mixed opinions on this.

If this was for a job for a classic print house then I could let it go – maybe. But in this day and age with so much information, projects, and work being online I would have found it strange not to see any of your work online.

Even as a pure print designer. I would advise that you have your print work online also.

Here are a few reasons: It will most likely be the first thing people will look at when they want to see samples of your work – in particular as a freelancer.

Not having work online will age you – in a negative way (too much of a senior designer?). It may also be perceived that you may not have an interest in design trends etc.

I’m not mentioning that to be mean. Even a senior designer myself. I have found this to be an issue in the past.

30 ) Website Portfolio

You may not ‘need’ a dedicated online portfolio if you are just going to focus on print design. But, if you are gearing towards working in the digital fields then I would say yes – you should have some form of a website or at the very least an online presence as a bare minimum.

If you are thinking of creating a website I have written some tips here on how to start with some very affordable web creation options – keeping in mind, that the post mentioned is geared toward small business owners as opposed to how to create a killer graphic design portfolio.

A website allows you to sell yourself and sell yourself the way you want to.

Having online a Behance profile means that you are in a sea of designers and you have to structure portfolio according to their rules and format.

Don’t get me wrong, Behance is great. And I believe you should set up a profile today but not at the expense of a website – more true if you are a freelancer.

So… do you need a Website? Is it compulsory to have one?

No.

But having one may help you to stand out and possibly look more professional. You need to give yourself an edge.

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Summary | 30 tips for creating a graphic design portfolio

I hope these suggestions will help you in creating a graphic design portfolio that turns heads. If you also have tips for a graphic design portfolio feel free to share.

I have over 14+ years of commercial experience in graphic design – both digital design and print. I have also recruited quite a few graduate designers that I see falling at similar hurdles and I wanted to help you – as a graduate graphic designer (and maybe another professional designer) get to the design job you want.

Here are a couple of inspiring quotes:

“There are three responses to a piece of design – yes, no, and WOW! Wow is the one to aim for.” – Milton Glaser

“No masterpiece was ever created by a lazy artist.” – Salvador Dalí

Graduate tips | graphic design portfolio
Graduate design tips

If you are a graduate looking for some design tips read this.

Additional Resources | tips for a graphic design portfolio

Getting a job in graphic design as a graduate – help me!

Ways to create a website for free … or very cheap

I want to make a party game

Photoshop – how to get the black you want in print!

The graphic design journey – my process

External Resources

Behance – create an online portfolio

Creative Pool – Look for jobs and create an online portfolio

Design Quotes

Thank you for reading, if you felt that this article was helpful please share. All the best with your portfolio. tips graphic design portfolio

How to create a STEM game or application

To create a digital STEM or E-learning game ‘app’ you will need to make a plan, download software to construct the game and have access to or own software to create the artwork and ‘assets’ for the game. This post covers all of the details on how to create a STEM game or application in a step by step process from software suggestions, to hints and tips.

Blossom Tree E-learning - How to make STEM game
Caption from E-learning game

The steps I used to create an E-learning / STEM game.

This post covers the steps and stages I undertook to create a STEM game or what was then an E-Learning game that could be played on a computer, be it either an iMac or PC.

I would like to mention now that I am not a teacher or a STEM specialist. I took what was a principle and applied it to my game design for a major project. This article focuses more on the creation of the application itself, opposed the focus of STEM subject matter itself. If you wish to read more specifically on the subject of STEM you can find out more here : source

Why Create an E-learning (STEM) Game?

Before STEM was a term I had heard of, I wanted to create an application that was both entertaining and educational for young children. Games or gaming has a bad rap for being mindless and many are (I do like a mindless shooter as much as the next person). I was also a fan of the classic puzzlers growing up such as Monkey Island and Fate of Atlantis.

I wanted to create a fun purposeful experience through the medium of gaming that will help children.

And…

When the project was assigned to create a big experience I wanted to create a game that would utilise some of my existing skills as a young designer and illustrator (as a student) and create a product that I would be proud of. I wanted the E-learning game to have engaging puzzles and characters that would pull the children in and compel them to explore through the levels. They also had a mission, they needed to save a friend.

Illustration of a crooked castle for an E-learning game
Crooked Castle for E-learning

About this E-learning game – Blossom Tree

The game was aimed towards children aged 7 +. As the player progresses through the game, they would have to answer questions of varying difficulty until they arrive at the final stage and save their friend. There were 2 main paths that had 2 types of questions.

  • Path 1 = Sums
  • Path 2 = Spelling

    It should be noted that you can pick any of the core STEM subjects for your own project.

Both paths converge at the end to logic and problem-solving questions which broke format from traditional ‘yes” and ‘no’ English and maths.

Black game background for e-learning game.
Blank background for level

The steps used to create the E-learning game whilst adopting STEM

After studying design this was my first venture into developing websites, apps and 2D games in Adobe Flash. From the start, I planned the project from the look and feel to how it would play. I also made a level randomiser but the concept ran into technical difficulties late into the game development – get into your “white boxing people” please. It is such a valuable stage for the process. I have mentioned in detail below what “White boxing” is.

1 ) The idea for the E-learning Game

Sounds obvious, but the idea was an important step. I had a vision and idea for what I wanted the game o achieve and how it may look! After developing a viable idea I set about doing some research online into “pedagogy” and how it could be applied to the design of my e-learning game.

2 ) Game Objectives – “The Mission”

So you have an idea, now what do you want it to achieve? You will need to consider the age range for your game, whether it will be for all educational subjects or will it just 1. If this going to be for free? Etc. As a teacher or somebody looking to make a STEM game grab a piece of paper or open word and start jotting down what you would like your application to do for the world.

3 ) Planning your STEM / e-learning game

Great, so you have established what you want your game to achieve and what will happen in the game. I approached a more narrative approach to my game which lent itself well to word challenges and maths questions. If you are making a Science themed game maybe you could have a lab and you need to find the secret ingredient for a concoction? Of you have calculated sums and outwit an evil computer! The ideas are endless. Start to the application – you game, how many levels, how many characters, sound, animations, and try to do a rough cutting list of what will need to be created. This may change as time goes along.

* note: the more ideas you have the longer it will take finish

Basic Level map for gaming app
Level map for game

4 ) Your Game Project Timeline

If this is your first venture into creating a game project it’s tricky to gauge how long it will take to create a fully-fledged game. If you are building it all yourself – and learning all of yourself it could be a steep old slope = a lot of time. None the less, in order to get your STEM game live you need to set up milestones. I would advise breaking your milestone down into smaller steps if not for timekeeping, then for your own morale.

So, with your idea ready and your research finished and plan set to be into motion. Now is the time to roll up your sleeves and start building. The next set of steps covers the more technical steps for getting started.

Technical steps on “how to create your STEM game”

The game that you see displayed was created by me in Adobe Flash (See product here). To create this game, I had learned how to code in a language called “Action Script”. Action Script is what made the nuts and bolts of the game tick, from the scene transitions to the answers boxes checking to see if the question is right or wrong. I have attempted to break down the process of making your game.

1) What gaming program should I use? Select a program to start making your game

Example of game engines you could use for your STEM project

  1. Stencyl (great for beginners with no programming knowledge)

    Stencyl is great for complete coding novices. The coding system works similar in principle to Lego Bricks, where you can stack and click together the functions and activities in your game. I have attached an example of what you can do in Stencyl. Or if you would like to, you can navigate to the post here and get an idea of how it works – (Stencyl post, custom cursor) Although Stencyl is good and has merits it has many limitations in my opinion. It should also be noted, that this engine is 2D only.

    Stencyl Code Block Example

  2. Unity Software (great for someone with some coding skills, create powerful games)

    Unity software is everywhere and with large developer communities constantly improving the assets and the software but, be warned – it can have a steeper learning curve if you are wanting to create e-learning or STEM games this is truly a powerful piece of kit. One great advantage is that Unity comes with LOTS of tutorials, assets and game templates to bump up your game into completion.

  3. Adobe Animate (Used to be king of the game makers, still good but not the most powerful)

    The E-learning / Stem game shown throughout this post was created in what was known as Flash. Flash, now Adobe Animate has somewhat fallen out of favour with powerful programs such as Unity bumping it out of top position and accessibility issues for Smartphones driving in the wedge.

    It’s a misconception that you can’t use Animate anymore to create rich-media applications – it’s not true. You can still create phone apps, HTML 5, animations, video indents, and games!

2) ‘White Box’ your game first

White boxing is single-handedly one of the best modern techniques I have been taught in recent years as it can save so much time. When I say ‘white box’ its a case of roughing out functionality and lose the form of your game. Worry about the function and how the game plays first and use place holder graphics in the early stages of development.

One terrible mistake I have made in the past with utilising time is to create artwork for a component (part) of a game that will not work and you end up having to junk not only the component but the artwork/animation also.

Rough it, test it, play it and then make it beautiful!

3) Find a game Artist or Designer

A very important step for your STEM Learning game is creating artwork that will be visually appealing to children (and adults) when they interact with your awesome puzzles. I tried to make the artwork for my game appealing to a younger audience, to keep them engaged in the topic. You can either create the visuals yourself, hire an artist (link) or look for free and open-source artwork and make a Frankenstein monster of moving stock graphics! (yes, a pinch of sarcasm)

4) Test, test again and assess – then develop your game further

Test your game on players that have never heard of it or played it. Although, I have to confess that I had trouble finding young testers and the youngest I could go to was 9 years old. Watch how people play your game and take notes on what you can improve. This is a valuable step, more so if this is being created for commercial purposes.

5) Publish your STEM application / E-learning game

You’ve done it! Depending on the size of your game, you have spent a year, 6 months, 2 weeks and you have published the application ready to go out to your classroom. You have created a game with a purpose that will hopefully help with learning and STEM development. – Well, in theory, you have made it, now you need to put it into practice.

How “I” created my STEM / E-learning game

I have outlined how you can create a STEM or E-learning game based on my experience and playtesting. I have attached a few conceptual details and visuals of the original game – Called “Blossom Tree” which was my first major foray into interaction and game design at the University of Cumbria.

Field Background For e-learning game
Static visual for field

I wanted the game to feel warm, friendly and filled with the freshness or being the outside, you never know – the artwork my spur children to go play outside, maybe build a den. You may also notice in the background there is a twisted silhouette of a castle. That is the final destination for the player.

E-learning game spoiler alert!

(Wilber Worm)
(Wilber Worm)

Speed rounds and classroom chalkboard.

Speed Round from e-learning game
Speed Round from e-learning game. (Do you reckon children will know what a blackboard is 20 years? Probably not.
Castle level Background - getting near the end!
Castle level Background – getting near the end of the game.
The empty end scene
Dungeon

Looking back

I feel I may have constructed this game slightly ahead of its time. This game was created as part of a final major project whilst studying at the Cumbria Institute of the Arts in my final year of study. This would have pre-dated the surge in the smartphone and the tablet technology and well before the surge in digital downloading platforms such as Steam, Google Play, Apple Store, PS4 network etc.

This e-learning game was created to be a web application or CD ROM .exe. The platforms for downloading such games weren’t as prevalent then, whether they existed at all. The commercial standpoint if I was to create this game again I do a lot of things differently.

things I would do differently, for my STEM / E-learning game

If I was to remake this game I would add so much more interaction into the game, maybe some quicklimes scenes, a bit more movement and generally make feel a little less static, but hey, this was my first ever go at making something like this. I look at many aspects of the project – especially on the design side of things and hiss through my teeth or feel my toes curl as some of the aesthetics but still proud to this day to hear this from around the corner.

“This is F*****g ace!”

in a Cumbrian accent. And that was directed at what I had learned, what I had created and I had hoped would be an of a benefit to a few.

The take way on how to create a STEM game application

I hope my project and how to post has motivated you and given some insight on how to create a STEM application or learning game. The process of creating a game such as this can be incredibly rewarding. It can also be a big undertaking and if you need any help or have any questions. Well, you know where I am.

If the found this post on “how to create a stem game application” useful please share. It could be helpful for those looking to create an educational game or something for friends and family.

Jimm – Designer & Developer

Other useful posts

My Services :

External and reference services for topic

Cumbria Institue of the Arts (now known as Faculty of Arts)

About Pedagogy

STEM Information

Speed tips for Photoshop layers!

Speed tips and shortcuts for Photoshop layers!

If like me you need work layers in Photoshop any time saving measure is a bonus. I have a compiled a short list of shortcuts for making the best use of Photoshop’s layers for both the Mac and PC – Enjoy!

(Swap CMD for CTRL on Windows)

Photoshop Layer Icons
Photoshop Layer icons
Photoshop Layer UI
Layer Graphics

Change the layer order,
move it up and down :

  • Cmd+[ Move Down
  • Cmd+] Move Up 
  • Cmd+Shift+] = to move it to the bottom of the stack
  • Cmd+Shift+[ = Move it to the top of the stack

Direct select a layer

With move tool selected (V) hold Cmd to highlight the layers directly from the art board. This will also highlight groups.

Duplicate a layer 

Ideal for copying a layer! Cmd + J to copy a selected layer! Or you can drag the selected onto the ‘New” icon! OR right click and duplicate – A personal fave.

Colour Coordinated

In addition to organizing you layers into folder and groups, why not colour coordinate the layers so you glance at groups? Brown for dirt, green for sea etc. Right click and select a colour.

New Layer Cmd+Shift + N brings up the new layer dialogue.

Cycle Through Blend Modes

Need to see what a multiply, saturation, or overlay will look like on the fly?

Shift + (Minus or plus, top right of the keyboard)

Layer Opacity
With the layer selected you can quickly change its opacity by pressing >

Shift + (Minus or plus, top right of the keyboard)
Shift + 22, 30, 23 (a number from the top row) typing the number in quick succession will change the layers opacity percentage. Hold shift and then press “22” the layer will be 22% “30” = 30 %.

Very handy for digital painting or retouching.

Group Layers

Select your layers and press Cmd + G to group them together. If you are not grouping your numerous layers… you should start. For sanity’s sake.

The original text for this was created and added to blogger in 2016 (Jimm Odell Blog). This has since been tweaked and added to this blog – the professional blog.